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 Thursday, May 08, 2008
Really, It All Sounds Alike

Having spent a recent week poring through the entries in HOW's Promotion Design Awards, we once again observed that the sales pitches in a lot of design firms' promos sound stunningly alike. Too, Brent Hodgins, a speaker at last fall's MYOB Conference, opened his session with, as it turned out, a mock new-business pitch that had the audience squirming with uncomfortable familiarity.

And now Steven Heller has posted an article on AIGA.com lamenting the sameness of the lingo with which firms talk about themselves. Here's a snippet:

... take virtually any promotional brochure for a design firm, scratch the surface, and you will find variations of the following platitudes:
  • Design is a tool for achieving specific results. Being responsive, we begin each project by learning exactly what results our client expects. This then becomes our communications goal.
  • Establishing an appropriate, positive emphasis is the key. This, in conjunction with good graphic design, is our special skill.
  • Our work exhibits a great diversity of styles and imagery. In an era of design specialists, we invariably believe that as varied as the messages are, so should the means of conveying them.
These statements by three very different design firms are not inherently disingenuous, but when viewed as representative of most promo copy they are formulaic. Should all selling copy sound alike? Imagine what the prospective client who gets pitched by many designers must think after reading the same phrases and sentiments over and over.

Read the rest of Steve's article, then turn a critical eye on your sales pitch.

Posted by Bryn

Thought Provoking
5/8/2008 4:30:46 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Monday, May 05, 2008
Stunning Images

The photographer Walter Schels and the journalist Beate Lakotta spent over a year making portraits of 26 people who were very close to death and again just after death. The exhibition articulates the experiences, hopes and fears of the dying, and gives them one more opportunity to be heard.



via Swissmiss

Posted by Megan


Thought Provoking
5/5/2008 11:22:04 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Monday, April 14, 2008
Talking Politics At Work

Who are you voting for? It’s a question that’s become a regular part of workplace conversations from Alaska to Maine as people speculate about who will become our next president. But are such discussions are appropriate in the workplace?

While talking about politics on the job used to be regarded as poor form, employees today are more likely to chat about this once-taboo topic. In a survey by The Creative Group, 67% of respondents said discussing political campaigns and candidates is acceptable as long as the debate isn’t too heated.

Read more.

Posted by Megan


Thought Provoking
4/14/2008 8:54:26 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [1] 
 Friday, April 11, 2008
Creative Career

Apropos of nothing, really: My arts & design newsfeed from NYTimes.com this morning had this headline: Marvin Sylvor, a Designer of Carousels, Dies at 75. I thought to myself, Wow! Wouldn't it be wonderful if your life's work were creating carousel animals? I'd be pretty psyched to go to work every day.



Posted by Bryn

Thought Provoking
4/11/2008 8:51:03 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Wednesday, April 02, 2008
Clever Baby Announcement

Japanese company Yosimiya offers a very clever baby announcement in the form of a bag of rice that matches the newborn's weight. The bag includes a picture of the baby's face to simulate holding the infant. This and many other unique offerings are highlighted in Trendwatching.com's latest Trend Report.

Posted by Megan


Thought Provoking
4/2/2008 10:10:38 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Monday, February 25, 2008
On Top of Trends

Those of us in media and marketing communications know we need to stay on top of consumer trends. TrendWatching.com is one of the smartest sources. We're digging their monthly trend briefings, like the latest one on the trend toward free (tho ad-supported) products, from phone service to air travel to stock photography to rental cars.



Posted by Bryn

Industry News | Thought Provoking
2/25/2008 9:56:32 AM (Eastern Standard Time, UTC-05:00)  #  Comments [0] 
 Friday, February 22, 2008
A Big Pile of Shiny Bullsh*t
I'm a regular reader of Eric Karjaluoto's ideasonideas blog and so I hopped right over this morning after Eric emailed me a heads-up about a new post.

My editor's note in the brand-spankin-new International Design Annual had me thinking about design competitions in general—and, more broadly, about design style vs. substance. So Eric's post —and its provocative title—really struck a chord:

The challenge here is that as we are bombarded by these styles, designers, by their own accord and that of their clients and peers, gravitate towards reiterating whatever the style-du-jour happens to be. (Think of the swoosh logos of the late 1990s.) It's easy to do, the pay-off is immediate, and for a short while, one's portfolio seems deceptively strong. Most times though, this work is void of the research, strategy, and logic that are necessary to do something effective. As a result, it's in fact a big pile of shiny bullshit.

Read more of Eric's post.

Posted by Bryn

Thought Provoking
2/22/2008 10:43:35 AM (Eastern Standard Time, UTC-05:00)  #  Comments [1] 
 Wednesday, February 20, 2008
Loathed Logo

I didn't think a logo redesign could be more hated than the recent Xerox rebrand, but it looks like Animal Planet is garnering it's own share of loathing here and here.

I'm not convinced that it's a total failure. I feel like the subtle color shift and the varying width of the letters gives the logo more energy than it had before. Am I the only one who doesn't totally hate it?

Posted by Megan


Thought Provoking
2/20/2008 9:52:43 AM (Eastern Standard Time, UTC-05:00)  #  Comments [9] 
 Thursday, February 07, 2008
OK, Ewww ...

Or, This Is Why We've Foresworn Plastic Grocery Bags:

We heard about this on NPR the other day, and now Core77 has a post about it: Out in the Pacific, about 500 nautical miles off the California coast, exists a "plastic stew" -- a rubbish swamp larger than the continental U.S., full of plastic trash that's just swirling away in the ocean. Read the full story here. Something to consider next time a client asks you to design some kind of plastic thingy.


Thought Provoking
2/7/2008 12:55:35 PM (Eastern Standard Time, UTC-05:00)  #  Comments [0] 
 Thursday, January 31, 2008
Slow Design

Readers of this blog know of our fondness for handmade things and our (OK, my) interest in eating locally. Turns out, the two concepts are converging in what today's NYTimes calls Slow Design. The story cites designers of everything from Tshirts to housewares, who are sourcing manufacturing from local artisans and—in the case of the clock pictured here by Icelandic designer Thorunn Arnadottir—encouraging people to literally slow down. I'm loving both the metaphor and the design of this clock, a string of beads draped over a sprocket; one bead falls every five minutes. (As the Times article notes, "Remove the beads, and you get to stop time.")



Posted by Bryn

Thought Provoking
1/31/2008 9:05:36 AM (Eastern Standard Time, UTC-05:00)  #  Comments [2] 
 Wednesday, January 09, 2008
Growing Up (Literally)

As someone who's:

1) a die-hard foodie
2) increasingly concerned about the quality and environmental impact of my food choices (shopping the local public market every week, avoiding processed foods, cooking from scratch)
3) a gardening geek

... I find The Vertical Farm Project to be incredibly cool. The idea: Because humans are increasingly urban creatures and because we've basically wrecked our existing agricultural land with ecologically poor farming techniques, the answer is to, well, grow up. To give you a sense of the problem:
New York City has a population of approximately 9 million people in all five boroughs, plus the visitor influx. The average per capita annual use of agricultural produce is approximately 711 pounds (12). The combined per capita consumption of the entire population of New York City is nearly 3 million tons, which translates into 266,000 acres of cropland needed solely for growing produce for New York City. The total ecological footprint of food consumption alone for New York City, as a whole, is over 28.8 million acres. This is 1.2% of the total U.S. land area.
The very smart team behind this as-yet theoretical initiative, led by a professor at Columbia University's school of Environmental Health Science, have thought of everything, from wastewater treatment to harnessing the methane produced by agriculture and using as fuel for the enterprise. You can see some very cool designs of what these skyscraper-farms might look like. Here's hoping.



Posted by Bryn

Thought Provoking
1/9/2008 12:57:24 PM (Eastern Standard Time, UTC-05:00)  #  Comments [1] 
 Wednesday, December 19, 2007
Craftastic

Here at HOW HQ, we're interested in the whole handmade, do-it-yourself thing: not just in design, though it's a huge trend here, but also more generally in pop culture. Several of the HOW gang are avid makers-of-stuff (baked goods, costumes, home decor, holiday gifts, whatever).

New York Times writer Rob Walker (whose "Consumed" column we follow regularly, and you should, too) had a lengthy piece in Sunday's magazine about the whole handmade movement. Interesting stuff. You can read it online via the Times website or, if you're not a registered Times user, you can get to it—plus a bunch of additional links and reference material—though Walker's "murketing" blog.

Walker interviews Etsy co-founder Robert Kalin, whose ideas on the handmade movement seem akin to the Slow Food philosophy: understanding where and from whom the stuff you buy (and eat) comes from. (Like, not from some sweatshop in China.) Walker writes:
If the marketplace today has become alienating and disconnected, then buying something handmade, from another individual, rolls back the clock to an era before factory labor and mass production.
Posted by Bryn

Thought Provoking
12/19/2007 4:24:45 PM (Eastern Standard Time, UTC-05:00)  #  Comments [0] 
 Thursday, December 13, 2007
How To Get Designs Approved
User experience consultant Paul Boag offers 10 tips for smoothing the web design approval process, but nearly all the tips would apply to print as well. I found #4 particularly interesting and likely to provoke argument.

4. Avoid multiple concepts

Many clients like the idea of having the option to choose between multiple design concepts. However, although on the surface this might appear to be a good idea it can ultimately be counterproductive for design sign off. In a world of limited budgets it is unwise to waste money on producing designs that are ultimately going to be thrown away. The resources would be better spent refining a single design through multiple iterations. What is more, multiple concepts often cause confusion rather than clarity. It is common for a client to request one element from one design and another from the second. As any designer knows this seldom works.

via Swissmiss

Posted by Megan


Thought Provoking
12/13/2007 2:37:25 PM (Eastern Standard Time, UTC-05:00)  #  Comments [0] 
 Tuesday, November 13, 2007
Design Against Fur

Every year, the Fur Free Alliance, an international coalition of animal protection groups (including The Humane Society of the United States), invites college and university students around the world to enter the Design Against Fur poster design contest. You can participate by looking at the top 19 prize-winning posters and voting for the one that you think should receive the "People's Choice Award."

Posted by Megan


Thought Provoking
11/13/2007 11:45:31 AM (Eastern Standard Time, UTC-05:00)  #  Comments [0] 
 Monday, October 29, 2007
17 Rules For Designers

Designer Stefan Mumaw (co-author of the wonderful creativity book Caffeine for the Creative Mind) just sent me a list of 17 rules for designers compiled from suggestions he received in response to one of the creative challenges he emails to friends and colleagues every morning.

1. Pay attention to detail and everything that surrounds you.
A designer should have to be able to pay attention to the small details in both design and life. Sometimes the details that most individuals would either overlook or be too lazy to pay attention to will make a project great. Spell check everything, find value in correct punctuation, calibrate your monitors, color-correct images, go to press checks, make sure it works on every browser and every platform, build a mockup, name your layers, organize fonts, call…don’t email, backup your files and stop naming things FINAL. Like insurance, the positive and negative results are usually magnified in crisis. This is true of one’s environment too. Noticing the details of an eroded piece of wood might lead to you using it as a brush or background image in a project that you’re working on. Design is all around us wherever we go (even nature has it’s own design), and being able to pay attention to it often helps in some way or another.

2. Outwardly express your passion.
Passionless design is like a grill with no propane. If you're not passionate about what you do, your work will show it, your character will show it, your life will show it, so find some charcoal or do something else.

3. Fail triumphantly.
This is stolen from Disney’s “Meet the Robinsons” but it's 100% true. If you're not willing to go so far out on a limb that you fail miserably, you're not getting any better. Success may not be at the end of the branch, but anyone and everyone can grab the answers that are around the roots.

4. Know your limitations.
My kids often bite off more than they can chew at dinner and the result is really uncomfortable to watch. It usually involves watery eyes and a fresh napkin. Know what we have the ability to do and where we’ll need help early in the process. There’s nothing wrong with getting help or saying “no.”

5. Respect your barista.

6. Always be able to explain why you've made a creative choice.
On a rare occasion, it's okay if the reason is "because I wanted to". But otherwise, be able to defend your decisions.

7. DOH!
Constantly save your work.

8. Remove thy pride.
We pour ourselves into our work, we're proud of the solutions and ideas we generate, but what separates us is the client. We do this for them, we are communicators first, and as such, we need to be able to put aside our pride for the sake of the client and their wishes/goals/business. It's completely acceptable and encouraged to defend one's work, but it's also equally acceptable and encouraged to be able to remove our own pride from a situation and serve the client.

9. Nice Printer…
The printer is not your friend. Expect it to (insert appropriate defeatist verb here) you at all times.

10. Play.
Ideas don’t always appear when you’re sitting in an expensive business suit and staring at your computer monitor. Put on a Mexican wrestler’s mask, play some office hockey, finally set up and execute that practical joke on the new guy. Sometimes being able to play and laugh releases ideas that are stuck inside your brain. Designers should be curious creatures, and with curiosity comes playfulness. You don't have to be silly or a jester all day long, but a certain measure of playfulness goes a long way to promoting creative thought and it certainly makes what we do a lot more fun.

11. Take advantage of the perks.
Have fun. We’ll never get paid as much as the sales guy in the building next door. I guarantee we have more fun at work though.

12. Sleep.
We’ve all pulled all-nighters. We’ve all stayed up late. You don’t feel too hot the next day, do you? Well, try coming up with that “brilliant idea” next time you’ve gone without sleep for 2 days. Not going to happen. Sleep is essential resting time for your pooped little brain, and without it all you’d be thinking about is poofy white sheep and your comfy bed.

13. Never, ever, ever stop learning.
The moment you think you know everything, your learning/growing/executing curve stops right there and you will be doomed to a life of simply repeating what you know. This industry is constantly turning over with new technology, new avenues of communication and new techniques to reach new people.  The desire to constantly relearn the technical skills required to execute our ideas is crucial to our future success, but moreover, our desire to improve our ability to generate better ideas and conceptualize stronger solutions is of greater importance. Anyone can use Photoshop. Only you can decide why to use it.

14. Assemble the right group.
Surround yourself with people that are smarter than you and truly support your creative endeavors. Don’t under estimate the importance of people who genuinely encourage your passions. You’ll need them. Alot.

15. Look behind everything that is in front of you.
The obvious may be the right answer, but you’ll never know until you’ve looked beyond it to see.

16. Fall in love with the aesthetics of the world.
Typefaces, color, architecture, music, the human body… There are even beautiful curves to emotions and conversations. Pay attention to the beauty in mediums outside of that project on your desk and you might find that inspiration you’re looking for.

17. If all else fails: http://www.happyafro.com

Posted by Megan


Thought Provoking
10/29/2007 9:23:40 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [4] 
 Wednesday, October 17, 2007
Overheard On The Forum

The Forum is discussing a great (short) piece about the role of arrogance and humility in design.

Posted by Megan


Thought Provoking
10/17/2007 11:02:32 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Tuesday, September 18, 2007
Smokin' Design

Tricia Bateman (former HOW Art Director) just forwarded me a screen-grab of an email she got from Camel Cigarettes. They're running a promotion for a new version of Camel Lights asking consumers to vote for their favorite package design. I wanted to read more about the competition, but the Camel website requires registration and I don't want to get on that mailing list. Still, this is an interesting use of design to foster customer interaction.

Posted by Megan


Thought Provoking
9/18/2007 10:38:06 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [5] 
 Monday, August 27, 2007
Good Advice For The Self-Employed
Fast Company has a great story about building key relationships as a freelancer or small business owner. Here's a bit of it:
Gather a team

When you work alone, without other people to tell you how you're doing, it can be difficult to see how you can improve. A friend of mine from the consulting firm Deloitte & Touche calls this syndrome "inhaling your own exhaust fumes."

Build a board of advisors who feel free to kick your ass when your solitude weakens your judgment. You'll need five people, with different backgrounds and perspectives. Your dream team might include:

  • a longtime friend
  • a mentor
  • a marketing expert
  • a colleague in your industry
  • a former boss

My board of advisors includes Tad Smith, a one-time business partner of mine. When I was out of work and wanted to become the CEO of a major corporation, Tad told me to forget the big, prestigious Fortune 500 companies that I was targeting. Find a smaller firm that can grow, he said. Tad was right, and I soon became CEO at the game company YaYa.

Report to the board on your successes, failures and goals on a regular basis. Listen to their advice and criticism. If most of them give you the same advice, follow it.

Posted by Megan

Thought Provoking
8/27/2007 11:01:26 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Tuesday, August 14, 2007
The Battle For The Red Cross

Jonathan Paisner, brand experience director at CoreBrand, just posted an interesting piece about a lawsuit by Johnson & Johnson against The American Red Cross over the use of said cross on first-aid products.

It is one of the world’s most recognized symbols. It has become the de facto mark of disaster relief. It is almost universally associated with first aid. Yet this symbol is no mere generic icon signifying that help is on the way. The red cross symbol is owned by and registered to Johnson & Johnson, as it has been for over 100 years. And, for the American National Red Cross, this has suddenly become a problem – pitting one of the country’s most venerable corporations against one of its largest and most iconic non-profits.

Despite J&J’s ownership and use of the mark since the 1880’s, the American National Red Cross has the right to use the red cross by a 1900 Congressional decree in connection with the agency’s founding charter. The red cross has peacefully co-existed on Band-Aid boxes and rescue vans pretty much ever since.  However, in a lawsuit brought this week by Johnson & Johnson against The American National Red Cross, J&J claims that the Red Cross is overstepping its bounds and infringing upon the J&J trademark by marketing a range of first aid related products that carry the red cross.

In my mind, J&J is 100% right.
Read more.

Posted by Megan


Thought Provoking
8/14/2007 11:56:55 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Monday, August 13, 2007
An Article To Share With Your Clients

Fast Company recently published an interesting story, along with an online slideshow, all about packaging rebrands.

The branding experts who talked to Fast Company seem to unanimously agree that companies that want people to pay a premium for their products need to package them accordingly. But repackaging does not necessarily imply addition or enhancement: "Sometimes it's about stripping away the layers to discover why a product was successful in the first place, about finding the core element and unleashing it from the burdens of some of its marketing initiatives," explains Bates.

Posted by Megan


Thought Provoking
8/13/2007 1:21:00 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Friday, July 27, 2007
Solving Big Problems With Design
Posted by Megan

DESIGN 21 has announced the results of the organization's first-ever global design competitions, which asked designers around the world to submit ideas and directly address major social issues including global warming, natural disaster response and children's education.

"Heated Issue" challenged participants to create an educational campaign to raise public awareness of the problem of global warming to provoke people to think about the issue and how their individual choices contribute to the problem. The winning applicant, Hawani Lee (US), correlated the effect of individual actions to the problem of global warming by re-writing three of Aesop’s fables, The Ant and the Cricket, the Tortoise and the Hare and the North Wind and the Sun.

 

"Child’s Play" asked participants to design an object that cultivates imagination and creativity by prompting a child to invent his or her own way of playing and interacting.  The winning design, Yo’Play by Barro de Gast (ITALY) is a simple yogurt packaging that doubles as a modular construction toy.  
 

"ShelterMe" was inspired by recent natural disasters and challenged participants to design a temporary, lightweight, strong and easily deployed emergency shelter.  The winning design by Patrick Wharram (US) is a foldable framework of polyester and aluminum, condensed into one unit making it easy to store. 


Thought Provoking
7/27/2007 9:09:13 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Wednesday, July 25, 2007
Creative Women
Posted by Megan

Stumbling around the internet this morning, I came across an interesting list of creative women. The list was compiled to help conference organizers find female speakers for their events, but it's also just an interesting list to peruse. There are designers, artists, writers, photographers and more.


Thought Provoking
7/25/2007 8:59:30 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Wednesday, July 11, 2007
The First Designers
Posted by Megan

via Neatorama

The famous cave paintings of Lascaux now have their own website where you can take a virtual tour of the world's first designs.


Thought Provoking
7/11/2007 10:44:00 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Thursday, July 05, 2007
Designers Love Music
Posted by Megan

In an effort to oppose a royalty-rate hike for Internet radio stations, design firm Fuszion created a series of posters and postcards that they sent to friends in support of SaveNetRadio.org, a coalition made up of artists, labels, listeners and webcasters dedicated to preserving Internet radio as we know it. The new royalty rates are schedule to go into effect on July 15. You can learn more about how to support Internet radio at the Save Net Radio site.


Thought Provoking
7/5/2007 11:51:06 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [1] 
 Thursday, June 07, 2007
Talk A Little, Think A Little
Posted by Megan

We've all been in meetings where it seems like some of the people just talk and talk and talk, while others hang back, saving their comments for later. Fast Company has a great story about these two different styles of thinking: some people talk out loud in order to think, whereas other people like to think long and hard before they open their mouths. Find out which style of thinking you favor and learn how to deal with the other.


Thought Provoking
6/7/2007 9:19:20 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Thursday, May 31, 2007
Overheard On The Forum
Posted by Megan

There's an interesting discussion on the HOW Forum about how to conduct useful student critiques. Design educators, students and former students are welcome to add their insights.


Thought Provoking
5/31/2007 11:55:05 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [1] 
 Friday, May 25, 2007
The Right Way To Network
Posted by Megan

We've been gearing up for the HOW Conference and working on a program for this year's Networking Lunch, so I was excited to see a great post on BoDo about how to explain what you do to people you meet. Apparently, it's all about the benefits. So I guess instead of saying "I'm an editor," I should say "I collect and share information that helps designers do their jobs better." Not bad!


Thought Provoking
5/25/2007 3:52:48 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
A Beach Read
Posted by Megan

Before you hit the beach for your summer vacation, make sure to check out the new book from photographer Richard Misrach called On the Beach. In this new series of 35 images, Misrach captures the vast scale of the ocean in juxtaposition to the smallness of humans. The images are both gorgeous and humbling. You can see more by visiting the Fraenkel Gallery site and clicking on Artists, then Richarch Misrach.


Thought Provoking
5/25/2007 1:47:58 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [1] 
 Thursday, May 17, 2007
Buzzing for Brands
Posted by Bryn

Via AdvertisingAge

Big marketers drool over the idea of sparking consumer-generated buzz about their products. So how do you do that—successfully (there are lots of ways to do it wrong)—and, perhaps more important, measure it? AdAge.com has an interesting article about creating buzz for brands. (And yeah, the Rob Mooth who's quoted in the piece is my better half.)

Thought Provoking
5/17/2007 2:13:56 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [1] 
The FUTURE
Posted by Megan

As we've been wrapping up our August issue, which is all about the future of design, I've naturally had the FUTURE on my mind. So I was drawn to a story in today's Fast Company newsletter called "The Future is a Mixed Bag," all about the upsides and downsides of what's to come. It's certainly worth a read, plus the author looks like a young Bill Murray!


Thought Provoking
5/17/2007 9:04:05 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Tuesday, May 01, 2007
covers for bands
Posted by Tricia

While I do have access to the blog, I'll share this observation.

I'm in the process of moving and while I was packing my far too many to count cds, I couldn't help but notice the covers. The hand-rendered look is still alive and well in the indie rock world, but lately emotive photos are being used in intriguing ways. American Apparel has that stark photo and clean type look going on, too. Is this a fad or the pendulum swinging?

Here are a few of my favorites.



Designers | Thought Provoking
5/1/2007 9:57:01 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [3] 
 Tuesday, April 17, 2007
Handmade Nation
Posted by Megan

via Oh Joy!

Handmade Nation is a documentary about "the rise if DIY art, craft and design."

While the film is right up my alley, it's also cool because HOW Books just published a book by Josh Chen called Fingerprint that's all about handmade elements in graphic design. You can read an excerpt from it in the February 2007 issue.


Thought Provoking
4/17/2007 11:16:01 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Monday, March 26, 2007
Dear Future Me
Posted by Megan

The Los Angeles Times just ran a great story about FutureMe.org, a website where people can write themselves letters to be delivered on a specific date in the future. It sounds like a silly idea until you start to read the letters (which have been designated to be public but anonymous by their writers). More than 400,000 letters have been written and the best of them are being collected into a book (published by HOW) by the site's creators Jay Patrikios and Matt Sly.







Thought Provoking
3/26/2007 10:32:33 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Friday, March 23, 2007
Go Girls!
Posted by Tricia

A couple of my girl friends and I had the opportunity to hear one of the Guerilla Girls speak last night. Founder Frida Kahlo (they disguise themselves by wearing gorilla masks and assuming the names of dead female artists) talked about their 20 years of efforts to bring voice and equality to female artists. It made me very proud to be a part of an all female staff.

When someone asked how she could become a Guerilla Girl, Frida responded that anyone can don a mask and do something creative. "Change doesn't just happen. Find your own way to fight for change. But don't forget to have fun along the way. Your laughter will disarm any oppressor." Remember that next time you're in a client meeting.



Thought Provoking
3/23/2007 10:17:18 AM (Eastern Daylight Time, UTC-04:00)  #  Comments [0] 
 Thursday, March 15, 2007
The Future of Print
Posted by Megan

Here's an interesting story about the future of magazines from The Taipei Times.

It won't be long before buying a copy of the Economist at your local newsagent could become as niche an activity as buying a vinyl LP. Instead of leisurely flicking through a magazine on the sofa with a cup of tea, you will read it on the Web, download it on to a piece of e-paper or simply publish it yourself.

According to David Renard, author of The Last Magazine, in the next 25 years, only 10 percent of the European and US paper-based magazine industry will remain, kept alive by "connoisseurs, aficionados and ageing Luddites."

The rest of us will embrace the publishing revolution. Instead of nipping to the newsagent, you will download the day's news, sport or business pages from a vending machine and read it on a piece of e-paper. And when you finish, you'll put the e-paper in your briefcase and update the content the next day.

More.


Thought Provoking
3/15/2007 12:20:47 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [2] 
 Wednesday, February 07, 2007
attention creative YPs
Posted by Tricia

I had a very interesting lunch meeting yesterday. Like many cities, Cincinnati is suffering a bit of “brain drain” so the Chamber of Commerce here has created an initiative to recruit and retain more creative young professionals. I was asked to be part of a group of 40 or so people in this demographic who will be meeting every few weeks for the next few months to generate some solutions. This group was about one third designers, one third architects, urban planners, etc. and one third young entrepreneurs, lawyers and HR recruiters and the conversation was fascinating.

Our goal at this early stage is to define what would be appealing to the type of person we want. Naturally the worksheet handed to us separated people according to age and job description and asked us to rank various needs. Naturally the creative professionals immediately threw the form out and started talking more freely about culture. Our point of view was that choosing a job and a city was based more on what you want to do on the weekend than what you do nine to five, Monday through Friday. Someone from Interbrand (I think) made the comment that they have no shortage of people that want to work for the firm. The problem is keeping them in Cincinnati.

Here’s the thing. I moved to Cincinnati about nine years ago thinking I’d stay for a year or two and move on. The first year was rough. The city seemed like a sea of chain restaurants and family oriented suburbs. Then a few girls in my yoga class and book club pointed me to Clifton and Northside and my thoughts on the city did a 180. If no one had given me those leads, and it took a year for that to happen, I would have moved on as planned.

Cincinnati doesn’t scream a unified personality, but it is full of quirky little neighborhoods. Each different from the next. All gemlike in their hidden preciousness. It offers lots of the benefits of a big city, but with a low cost of living and a very midwestern sense of comfort and contentment. I’d love to see a shift from “family oriented” press to “neighborhood oriented” press. There is a lifestyle here for everyone, if only everyone knew about it.

SO, since so many of you are young creative professionals, I have a few questions for  you.

What makes you choose a particular city?
What makes you choose a particular job?
What comes to mind when you hear about Cincinnati?

I’d love to hear your thoughts on the forum.


Thought Provoking
2/7/2007 1:49:49 PM (Eastern Standard Time, UTC-05:00)  #  Comments [3] 
 Wednesday, January 24, 2007
Visualizing the Language of Politics
Posted by Bryn

An incredibly cool interactive infographic on The New York Times website (registration required; it's worth it) showing the occurence of keywords in the president's State of the Union addresses. You can search for specific words, see the frequency with which they were used vs. other words, see when during the speech the words were spoken, and read relevant excerpts.

Weird: When I searched for "nucular" nothing came up.


Thought Provoking
1/24/2007 8:48:29 AM (Eastern Standard Time, UTC-05:00)  #  Comments [0] 
 Tuesday, January 23, 2007
The $800,000,000 Logo
Posted by Megan

Another entry in the MFA is the MBA of the future category, Ad Age columnist Simon Dumenco ruminates on the power of a good logo:

How much is a good logo worth? Oh, say, $800M
That's what I estimate YouTube's logo is worth -- that's how much value it added to YouTube's $1.65 billion price tag. Without that logo, without that simple, eye-catching brand mark, would YouTube have commanded even, say, $800 million? YouTube cofounder -- and YouTube logo designer -- Chad Hurley is still, when you get right down to it, a designer at heart. He designed (literally) a brand, and the audience followed. He's a (Steve) Jobsian. More and more designers like Hurley -- guys who can literally design brands and launch them virtually in real time -- are going to get obscenely rich over the next few years. Forget technologists. It's designers (those with just enough web literacy) that are really building the new new economy.


Thought Provoking
1/23/2007 11:11:57 AM (Eastern Standard Time, UTC-05:00)  #  Comments [1] 
 Monday, January 22, 2007
A Matter of Degrees
Posted by Bryn

Debbie Millman's "six degrees of navigation: The quintessential experience of 'if that didn’t happen, then that wouldn’t have happened, and then that wouldn’t have happened, and we wouldn’t have ended up right here, right now, in this way.'" Cool.


Thought Provoking
1/22/2007 4:26:15 PM (Eastern Standard Time, UTC-05:00)  #  Comments [1] 
 Monday, January 15, 2007
How to Start Your Next Brainstorm Session
Posted by Bryn

From Debbie Millman’s interview with Seth Godin on last Friday’s edition of “DesignMatters”:

"If you’ve ever played the game Pictionary, you’ll find that most people aren’t very good at it. Until you teach them that the way to play is just to keep speaking until you get the right answer. You just start by guessing “it’s a ship” and you keep coming up with nouns and verbs until you’re right.

"I’ve led brainstorming sessions where we spend the first 5 minutes playing Pictionary in this manner. And the results that come out of people’s mouths after that game is over are 5 or 10 times better than not. The point of the exercise is to demonstrate to people that there’s no rational reason to be afraid of saying something in front of three of their peers. And forcing someone to do it in a safe way—the game of Pictionary—instantly allows them to do it in a place that’s not as safe—the brainstorming session."

Thought Provoking
1/15/2007 3:32:08 PM (Eastern Standard Time, UTC-05:00)  #  Comments [5] 
 Friday, January 12, 2007
Learning to Write
Posted by Bryn

We've long been advocates for designers learning to write well. Over on Designers Who Blog, there's a great new article about why that's so important. Roger Parker writes, "As your writing skills improve, you’ll inevitably become a better, more profitable designer. Although design should remain your primary task, your ability to provide 'design-plus' services can increase your earning power while helping you deliver better projects."

Write on.



Thought Provoking
1/12/2007 4:31:34 PM (Eastern Standard Time, UTC-05:00)  #  Comments [1]