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 Wednesday, November 11, 2009
Boost Your Creativity
From Scientific American: A study published this week in the journal Brain and Cognition shows that when you boost the level of communication between the right and left hemispheres your creativity increases.
Sixty-two subjects performed a creativity task,
where they had to come up with as many alternate uses for common
objects like, a paper clip, pencil, shoe, etc. as they could in one
minute.
After this initial task researchers asked subjects
to move their eyes to follow a target as it moved horizontally left to
right for 30 seconds. This exercise is thought to increase the
cross-talk between the hemispheres.
Then the subjects completed the creative task again. Results were surprising. Subjects came up with significantly more unique uses for the everyday items, than the control group who stared straight ahead. Posted by Megan Thought Provoking
Wednesday, November 11, 2009 1:34:49 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, September 30, 2009
Selling the Invsible
Fast Company offers an interesting case study about how design/branding firm Addis Creson is working with Better Place to brand their infrastructure plan that would make electric vehicles more accessible for consumers.
Better Place doesn't offer a new product or technology when it
comes to transportation, it merely unites many of the solutions that
already exist, bringing them together a smarter, more efficient way.
That was the challenge in and of itself, says John Creson, whose
Berkeley, California-based firm Addis Creson,
along with PR company Hill & Knowlton, was responsible for
branding the system and translating its benefits to consumers. In
essence, they were entrusted with helping to envision a post-petroleum
future for drivers who wanted to make better choices.
 Posted by Megan Designers | Thought Provoking
Wednesday, September 30, 2009 2:38:05 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, September 16, 2009
 Friday, September 04, 2009
Thought For The Day
A deep thought from Henri Matisse:

via The Donut ProjectPosted by Megan Thought Provoking
Friday, September 04, 2009 3:34:24 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, September 03, 2009
'Twitterview' with Dyana Valentine
We asked the fantastic Dyana Valentine (meet her, and you'll understand the adjective) to do a live Q&A today on Twitter. Dyana is leading an interactive workshop/session at next week's InHOWse Designer Conference on networking and collaborating. You can catch the whole stream of questions, answers and comments from the audience on Twitterfall. Follow @HOWbrand on Twitter.
Here's a recap of our Q&A, in the 140-character Twitter style:
First, tell us a bit about yourself, in just 140 characters.
Tagline: I help self-starters learn to self-finish: one project at a time.
Translation: getting people excited and re-framing their struggles into strategies that make the world a better place!
Love your tagline. What mostly keeps self-starters from finishing? Lack of time/energy/focus/motivation?
Great ?, it's different for everyone, but often the mistaken thought that if a self-starter, we must also be self-finishers!
My dream: we'll change the way we "complain" about work & lives. Would b amazing if we shifted it 2 OKAY, what next? GameON.
Speaking from personal exp, sometimes lots of little frustrations pile up @ work. How 2 get past that to GameON?
I can dig gripe logjams.my 1st question is ALWAYS: are the frustrations getting in my way or will they serve the mission?
If they aren't: ditch them (with pride and aplomb); if they are serving: how can I make them fun and easy?
What are you working on right now that you’re really excited about?
On the edge of my seat for the inHOWse (no that isn't gratuitous!) next week; new collab game idea; radical revamps
Super cool clients: authors, fashion designer, creative director, venture capitalist--absolutely bounding out of bed daily!
We luv your identity … .@rdqlus_creative created it after you met at last year’s #CFConf, right?
Ohhh! @rdqlus_creative took me fr back-stage understudy 2 limelit DyVa; seriously--get RDQLUS today--& thank your lucky stars.
Give us a tip on how in-house designers can get better connected w/their creative peers.
Similar to conf. connecting: ask for what you want, give freely of what you can, ask superstars for meetings and follow up!
We also had some questions from the audience.
From groove5mith: What strategies do you use to help people 'self-finish'?
Translation: just the right combo of nosy, whip-cracky and practical prowess to bring out the best in my clients' work.
From thespitfiregirl: My business is really growing & i think i'd like to get a partner to share responsiblities & grow the biz. But HOW do i find them?
Find out what you really want in a collaborator: skills, values, style. Make a list. They will come.
From ealvarezgibson: How do you turn away a client without looking like a jerk?
Ahhh, good 1! You never look like a jerk if you are choosing to do what you do best--if u can't do it w/them, DON'T.
From lsvdesign: How do you keep from getting overwhelmed with a new idea/project? Esp. when you're short on time.
Break that sucker down. Map time available, chunk it up, match tasks to chunks. Ask for help if you need it.
From melanieo: How can one stay motivated daily when working on a long-term project?
Ohhh, those long projects can be doozies, huh? I am a fan of rewards, hot fudge, and also accountability partners.
From PassionJourney: How do you proceed when you feel completely overwhlemed?
Tough one--if truly completely overwhelmed--change of scenery. post it, pen, walk til you sweat--c what shakes loose.
Events | Thought Provoking
Thursday, September 03, 2009 8:35:25 PM (GMT Daylight Time, UTC+01:00)
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 Friday, August 21, 2009
Redesigned Dollar
Richard Smith, a creative strategy consultant, thought it was time to redesign U.S. currency so he started the Dollar ReDe$ign Project. You can see the winning entries here.
 Posted by Megan Thought Provoking
Friday, August 21, 2009 2:04:12 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, August 11, 2009
Nature Lab
This is one of the most visually inspiring things I've ever seen: Etsy recently made a video tour of the Rhode Island School of Design's Nature Lab, an amazing collection of specimens from the plant and animal kingdoms.
Walking into RISD's Edna W. Lawrence Nature Lab
is an awe-inspiring experience. From the images that I had seen online,
I was somewhat prepared for what to expect when I went to shoot this
video, but like many that enter the Nature Lab for the first time, I
did not anticipate being able to open the cupboards myself, and pull
out anything I wanted to look at. The visceral experience of touching a
lobster claw that is larger than your own arm is truly a profound thing.  Posted by Megan Design Resources | Design School | Thought Provoking
Tuesday, August 11, 2009 9:45:49 PM (GMT Daylight Time, UTC+01:00)
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 Friday, June 19, 2009
Designing the News
Slate has an interesting article about why reading printed newspapers is still better than reading a digital version on a Kindle. It all comes down to design.
But both versions of the Kindle are missing what makes print newspapers
such a perfect delivery vehicle for news: graphic design. The Kindle
presents news as a list—you're given a list of sections (international,
national, etc.) and, in each section, a list of headlines and a
one-sentence capsule of each story. It's your job to guess, from the
list, which pieces to read. This turns out to be a terrible way to
navigate the news.
Posted by Megan Industry News | Thought Provoking
Friday, June 19, 2009 5:48:29 PM (GMT Daylight Time, UTC+01:00)
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 Monday, June 15, 2009
Power Hungry
Design writer Michelle Taute just posted a link to a New York Times article about the massive amount of power that server farms use. The Internet may seem green because it's paperless, but it's consuming more and more electricity as it expands.
Data centers worldwide now consume more energy annually than Sweden.
And the amount of energy required is growing, says Jonathan Koomey, a
scientist at Lawrence Berkeley National Laboratory. From 2000 to 2005,
the aggregate electricity use by data centers doubled. The cloud, he
calculates, consumes 1 to 2 percent of the world’s electricity.
Posted by Megan Industry News | Thought Provoking
Monday, June 15, 2009 6:49:54 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, May 20, 2009
 Tuesday, April 28, 2009
After School Special
When the AIGA asked Decker Design to share some wisdom for young designers, they created a great list of advice designed to "help emerging professionals navigate their road to success."  Posted by Megan Designers | Thought Provoking
Tuesday, April 28, 2009 5:26:46 PM (GMT Daylight Time, UTC+01:00)
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 Monday, April 27, 2009
Realities of the Market
Times being what they are, creative professionals are considering any and all outlets for finding client work. But if you're tempted to join the "crowdsourcing" market (where so-called clients post projects and all comers can bid on them) or to take a spec project, think about the consequences. FOH Jeff Fisher sent over a link this morning to a very smart article about spec work and crowdsourcing. As writer Pamela Pfiffner observes, "Working on spec or posting work to a site like CrowdSpring has appeal,
to be sure. Designers feeling the current financial pinch might see
these two strategies as a way to get work, any work. Aspiring designers may view spec/crowdsourcing as means to attract attention and build a client base." But she quickly points out the pitfalls of the two approaches. Among them: • Crowdsourcing is a total crapshoot: "A recent call for a company logo on CrowdSpring received 1,749 entries -- only one of which gets paid, while 1,748 won’t." Even better, Pfiffner suggests alternatives for finding work, including: • Taking on a pro bono project to build your portfolio. She quotes Jeff: "Pro bono work for a cause in which one is passionate is much more
satisfying than executing spec work for the chance of possibly being
paid by a for-profit business often trying to get little more than
something for nothing." Read the full article on Creative Pro. Thought Provoking
Monday, April 27, 2009 4:05:56 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, March 31, 2009
Good Advice
I love it when the internet offers up some random good advice like this little gem by artists Fischli/Weiss.  via Ffffound!Posted by Megan Thought Provoking
Tuesday, March 31, 2009 8:33:33 PM (GMT Daylight Time, UTC+01:00)
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 Monday, March 30, 2009
Found on Twitter
Thought Provoking
Monday, March 30, 2009 6:01:15 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, March 24, 2009
Making a Case for Green
Dinner-table conversation at the Mooth house occasionally turns geekily toward design, marketing and branding, since both of us are involved in that broad subject (Mr. Mooth works with the marketing research firm Nielsen BASES). Recently, we were chatting about "green" brands, after my better half published a white paper on the growing market for green goods. I pestered him until he sent me a link -- if your design work involves sustainable efforts or consumer products, you should check it out. Here's what stood out for me: • The Natural Marketing Institute figures that the "green marketplace" will hit $420 billion by 2010. At the same time, about half of American consumers say they're interested in green products but purchase conventional goods instead. So there's enormous room for growth. • Green products don't have to be niche products aimed squarely at the crunchy-granola crowd -- 60% of consumers are willing to try green products. And they expect to pay more. • Packaging, communication and brand messaging are the keys to successfully launching a green product. Especially since green products have historically been seen as less effective than conventional products, consumers demand that these goods have benefits well beyond just their "green-ness." They have to perform, to taste good, to look appealing. Read more here. Thought Provoking
Tuesday, March 24, 2009 6:13:15 PM (GMT Standard Time, UTC+00:00)
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 Monday, March 23, 2009
Smart Ideas
When I met Eric Karjaluoto in person at last year's HOW Design Conference, it confirmed my impression: This guy is smart. His latest post on IdeasOnIdeas further cemented this. After reading Random Observations: Part 5, I'm going back to read Parts 1 through 4. Here's what stood out in Karj's post: 43. Always ask if a choice is driven by emotion or what’s in your real best interest
Recently we made a decision to downsize our space. Initially I felt badly about leaving behind such a beautiful office.
I knew that keeping cash at hand was more important for the company’s
health, but it took a while for my gut to catch up with my brain.
Reminder to self: Consider letting the brain drive a little more than gut.
Thought Provoking
Monday, March 23, 2009 4:01:01 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, March 10, 2009
Would You Live in a Shipping Container?
That's the headline on a piece from Fast Company about the work of architect Adam Kalkin. The idea of turning industrial containers into housing isn't exactly new, but Kalkin's designs sure make you think it'd be a great way to live. See more images in Fast Company's gallery. via Core77 Thought Provoking
Tuesday, March 10, 2009 8:02:26 PM (GMT Standard Time, UTC+00:00)
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 Monday, March 09, 2009
Branding Goes to Washington
Interesting post on Murketing (that's the blog of upcoming HOW Conference keynoter Rob Walker) about last week's debut of the new logo for the government's economic stimulus effort. Walker pointed to this piece in the Wall Street Journal noting the logo's graphic elements: leaves to denote green jobs, gears for infrastructure and the field of stars that obviously reference the government. Here's the logo. Comments?  Posted by Bryn
Thought Provoking
Monday, March 09, 2009 2:10:41 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, March 04, 2009
In Praise Of Doodling
I have a reputation as an unrepentant doodler. I doodle my way through every meeting and every long phone call. Many of the designers I know share this habit. Well, turns out, doodling actually aids memory. In a delightful new study, which will be published in the journal Applied Cognitive Psychology, psychologist Jackie Andrade
of the University of Plymouth in southern England showed that doodlers
actually remember more than nondoodlers when asked to retain tediously
delivered information, like, say, during a boring meeting or a lecture.
Read more. Posted by Megan Thought Provoking
Wednesday, March 04, 2009 1:33:12 PM (GMT Standard Time, UTC+00:00)
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 Monday, March 02, 2009
When to Say 'OK'
Are you laid off and not sure whether to settle for a job that doesn't fit into the "dream job" category? After reading this thread in the HOW Forum, I realized that people across the nation, regardless of their field, are unfortunately being faced with this same question. What type of decisions are you making, or what would you advise others to do in a situation like this? Visit the HOW Forum Posted by Jessie Thought Provoking
Monday, March 02, 2009 7:24:00 PM (GMT Standard Time, UTC+00:00)
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Red Vs. Blue
We all have our colour preferences, but two Canadian researchers argue all colours are not of the same value. The colour blue inspires creativity while the colour red improves
attention to detail, they report in a study published online by the journal Science. Ravi Mehta and Rui Zhu of the University of British Columbia say
their conclusions could have a wide range of implications for daily
life, from the use of colour in educational settings to its use on
street signs or warning labels. The scientists undertook the 18-month study to resolve conflicting
theories on the effects of red and blue on people's performance.
Read more. So what color is your workspace? Mine is beige. I think it might be time to bring a little blue into the space.  Posted by Megan Thought Provoking
Monday, March 02, 2009 3:16:40 PM (GMT Standard Time, UTC+00:00)
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 Friday, February 27, 2009
Power to the Poster
If you have a social issue at heart, a poster that says it all and you just want as many eyes as possible on it, check out Power to the Poster.
"There is a restless, hopeful movement with eyes set on new
possibilities for change leading to the prosperity of the collective.
And, of course, there is the clutter-ridden madness of a constant
control room information flow. "Power to the Poster is the former taken to dismantling the latter."
Posted by Jessie    From left to right: "Sinking Liberty" by Kevin Fitzgerald, "Freedom of Speech" by L-Able, "Einsteins" by Marko Tursunovic. Thought Provoking
Friday, February 27, 2009 4:00:44 PM (GMT Standard Time, UTC+00:00)
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 Monday, February 23, 2009
Check ...
Here at HOW HQ, we're pretty organized creatures of habit, and we have fundamental, functional documents that help us stay on track throughout the process of producing an issue of the magazine. Here's an interesting tidbit on the value of checklists in the design process from Rob Tannen's blog Designing for Humans. Tannen cites a recent study that found that hospitals could greatly reduce medical error by using a simple checklist for doctors, nurses and other personnel. Design guidelines are typically communicated in a number of ways -
reports, presentations, working sessions, collaborative discussions,
etc. - but the checklist format might be an even more effective
communication tool.
Thought Provoking
Monday, February 23, 2009 9:33:30 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, February 11, 2009
Victim of a Bad Interviewer
We've all had bad interviews, but have you ever been the victim of a bad interviewer? You know the type: acting uninterested despite a killer portfolio in front of their face. Or maybe they're just silent, which can be the worst when you're trying to make a connection. It's like having a one-way conversation with yourself, and you can't help but wonder if someone wrote "loser" on your forehead and that's why the interviewer is stunned with silence. Tell us about it! Leave a comment below with your experience. Be sure to tell us if you found a useful way to overcome the situation and whether or not you got the job. Or, was it just a complete disaster because of the interviewer's tone. Posted by Jessie Thought Provoking
Wednesday, February 11, 2009 3:46:53 PM (GMT Standard Time, UTC+00:00)
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 Friday, January 30, 2009
Quote Of The Day
Thought Provoking
Friday, January 30, 2009 1:42:33 PM (GMT Standard Time, UTC+00:00)
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 Thursday, January 22, 2009
Logo History
See how common food logos have changed over the years in this great Neatorama post. I've always loved the Morton Salt girl. She's changed a lot since 1914, but I think I actually like her better now (unlike Betty Crocker, who kind of looks like an android). The Morton Umbrella Girl got her start in 1914. The logo was produced
as part of a series of ads in Good Housekeeping. The concept
was that Morton Salt - unlike regular salt of the day - poured without
clumps, even in damp weather. The company added magnesium carbonate as
an absorbing agent to ensure that its table salt poured freely (it had
since been changed to calcium silicate). At first, the advertising agency suggested "Even in rainy weather,
it flows freely" as the company's motto. Morton felt that it was
too long, and the motto was changed to the catchier "When it Rains
it Pours."
 Posted by Megan Thought Provoking
Thursday, January 22, 2009 8:41:55 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, January 21, 2009
Generosity is the New Green
From those smart people at Trendwatching.com (seriously, sign up for their monthly trend reports already) comes a very timely note about how generosity is the New Big Thing. It's kind of a paradox (after all, how can companies give stuff away in THIS economy), but it's an incredibly current idea (what with the new administration taking office yesterday). But consider: The big economic mess we're in stems in large part from poor decisions fed by greed and indifference. Customers are fed up. Retailers, even luxury brands, are slashing prices, homebuilders are reducing square footage, people are choosing to eat, play and spend locally. Couple that with President Obama's call for us to get up off our arses and actually DO something, and you have a perfect storm for what Trendwatching calls Generation G. Read the report -- it's fascinating stuff.  Thought Provoking
Wednesday, January 21, 2009 3:12:42 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, January 14, 2009
If at First You Don't Succeed
Business coach, MYOB speaker and networker extraordinaire Donna Karlin sent me this bit of wisdom and encouraged me to share. Thanks, Donna! One of my favorite lines is, "If at first you don't succeed, try something you've already been successful at and then build on it. And if someone tells you it's impossible, then look them in the face and say 'Nothing is impossible! It just hasn't been invented yet. Let's just invent it!"" Doubting Thomases … they're prevalent in any organization, any field of practice, especially in a struggling economy. It takes building on some wave of success to keep them in line. I would reward people for screwing up, even if only for the reason they're trying, taking the plunge and diving into the deep end to see what will come to the surface. If you don't try you don't know if it's possible, and if you do the same old same old then you'll get the same results. Few companies can survive long-term on that. Shadow coaches [like me] are anthropologists. The truth comes through us, not from us, and we make sense out of chaos. We help our clients look deeply into how any organization operates and then contextualize it for their worlds. We help create a vehicle for moving forward with energy and momentum. Sometimes it's not looking at doing new things; it's looking at doing things in a new way. You know where you're successful. How can you build on it? The wheel doesn't have to be reinvented, just perhaps improved. It's a matter of looking at how it can work smoother, smarter and be more inventive and creative. The wheel, however is the wheel and it fundamentally serves a purpose. What would it mean to those you worked with if you could take what's already working and make it amazing? Just what do you have to do to make it happen? Thought Provoking
Wednesday, January 14, 2009 3:53:56 PM (GMT Standard Time, UTC+00:00)
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 Monday, December 29, 2008
2009 Trendspotter/Trendstopper
Thought Provoking
Monday, December 29, 2008 4:01:47 PM (GMT Standard Time, UTC+00:00)
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 Monday, December 15, 2008
Design Does Good
We got the coolest letter today from designer Tim Belonax: A particular article in your August issue struck a chord with me and I feel compelled to share the results with you. "For Goodness' Sake" highlighted various designers using their skills to do good. One of the important characteristics presented in the article was the need for designers to be "problem seekers" as much as "problem solvers." Designers should react to the problems and inequities that they see instead of waiting for someone to approach them.
I decided to volunteer for a company that had one sentence devoted to it within the three-spread article. Rosa Loves is a t-shirt label that focuses its products on helping individuals in need. The enclosed t-shirt is the result of my work with them and the Preemptive Love Coalition (the nonprofit involved in this specific shirt). Proceeds from its sale go to an Iraqi boy in need of surgery on his heart.
 Posted by Megan Designers | Thought Provoking
Monday, December 15, 2008 7:32:51 PM (GMT Standard Time, UTC+00:00)
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 Thursday, November 20, 2008
A Smart Marketing Idea
Portland, OR-based design firm HUB (which has caught our eye by landing work in HOW's International Design Awards), is employing an interesting marketing tactic that's right on target for our economic woes: They're having a sale. And they're promoting it with a well-designed postcard. In a downturn, many creative pros hit the panic button, slash their rates and are then stuck with those rates when the economy rebounds and new clients come calling. Bad idea. Instead, offer to scale back the scope of a project (one round of revisions instead of three) or consider a free consulting session with your clients (to help them maximize their own budgets and hopefully land you additional work). Or, you could try an eye-catching (and temporary) marketing hook: a sale.  Posted by Bryn
Thought Provoking
Thursday, November 20, 2008 9:38:40 PM (GMT Standard Time, UTC+00:00)
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 Thursday, November 13, 2008
We're All the Same
You know how you peer into your closet every morning, wondering what to wear? Yeah, everyone else on the planet does, too, and many of us step out into each day wearing the EXACT SAME THING. Rotterdam-based photographer Ari Versluis and stylist Ellie Uyttenbroek began a photo-documentary project 14 years ago to catalog all the fashion "types" from punks to muscle-boys. The resulting website, Exactitudes.com, is fascinating.  via VeryShortList Thought Provoking
Thursday, November 13, 2008 4:11:13 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, November 11, 2008
Collaboration
Change Order has a great post on why you should learn to work collaboratively. 2. Collaborative making is a sign of maturity in your portfolio.
I respect nothing more than seeing a designer's portfolio stuffed with
killer creative work, chased by a presentation where the designer talks
about how they brought the unique strengths of each team member to bear
on the work. The designer carries the vision, while the team supports
it. Such a designer can become a leader.
 Posted by Megan Thought Provoking
Tuesday, November 11, 2008 2:26:25 PM (GMT Standard Time, UTC+00:00)
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 Monday, November 10, 2008
Advertising Everywhere
I've always thought of ubiquitous advertising as a problem of the modern age, but apparently companies have been doing it for a long time as these turn-of-the-century envelopes show.    Posted by Megan Thought Provoking
Monday, November 10, 2008 1:50:21 PM (GMT Standard Time, UTC+00:00)
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 Monday, November 03, 2008
Movie Posters Worth Seeing
American movie posters are often, well, boring. But give the job to a Polish designer and suddenly "Short Circuit 2" looks like it might actually be worth seeing.  via This is the Way it GoesPosted by Megan Thought Provoking
Monday, November 03, 2008 1:55:21 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, October 29, 2008
Business Thought For The Day
"It would be heartening if more companies realized that their first
responsibility is to their customers, to help them solve problems and
live happier lives. It's not about some feel-good marketing overlay;
it's about making sure your brand has a meaningful place in the real
lives of real people. And that's really what relevance is all about." Fast CompanyPosted by Megan Thought Provoking
Wednesday, October 29, 2008 7:38:26 PM (GMT Standard Time, UTC+00:00)
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 Thursday, October 09, 2008
Operation Nice
HOW Forum regular Melissa Ivone's project Operation Nice was featured on Good Morning America today. Way to go Mel! Operation Nice celebrates the power of nice and offers tools and assignments for spreading it throughout the world.
Posted by Megan Thought Provoking
Thursday, October 09, 2008 6:25:27 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, October 02, 2008
Don't Forget To Register To Vote
The deadline to register to vote in the next election is Oct. 6 here in Ohio. Make sure you're registered by clicking here. If you want to encourage other people to register, you can tell them or you can send them this video that was forwarded to us by friend-of-HOW Sam Harrison. Posted by Megan Thought Provoking
Thursday, October 02, 2008 3:48:38 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, September 04, 2008
The Stakeholder Vs. The Shareholder
John Moore, a past In-HOWse Designer Conference speaker, recently linked to a Time interview with the founders of Whole Food Market and The Container Store (who just happened to live together for a year while they were in college). What's interesting about it, is that the two men share a similar business philosophy, one that is both refreshing and smart.
Mackey: I think perhaps accidentally we hit almost
simultaneously upon the philosophy that I think will be the dominant
philosophy in business in the 21st century. And it's this principle of
the stakeholder--that the purpose of business is not primarily to
maximize shareholder value, that that's a myth. Tindell: Milton Friedman said it was the only reason for the enterprise to go ahead. Mackey: But I've met very few entrepreneurs who
created their businesses for that purpose. What Kip and I both realized
is that if you manage the business on behalf of all of these
interconnected stakeholders--the customers, the team members/employees,
the suppliers, the investors, the greater community, the
environment--that if you create value for all of them, they're all
interdependent. And that that will create the most successful business.
Posted by Megan Thought Provoking
Thursday, September 04, 2008 4:50:29 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, September 03, 2008
How To Get A Crappy Logo
Offer a $320 "award" to anyone who can please you with their " design" of your logo. Oh, you'll get lots to choose from, but do would really want any of them? (Bad logos make my stomach hurt. Really!)  Posted by Megan Thought Provoking
Wednesday, September 03, 2008 8:35:54 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, August 06, 2008
Logo-Tragic
Doug Bartow, a founding Principal and the Design Director of id29, recently undertook an experiment to see just what you can get from those quick-turnaround, internet logo shops. With a total budget of $1,000, he hired four online logo design companies, gave them the same visual identity problem to solve, and then critiqued the results. Here is one of the many gems he was delivered in less than a week. Ouch!  Posted by Megan Designers | Thought Provoking
Wednesday, August 06, 2008 7:59:54 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, July 31, 2008
Office Interruptions
How do you feel when you're constantly interrupted during the work day. Annoyed? Stressed. Fast Company interviews professor Gloria Mark about the ups and downs of distraction. I argue that when people are switching contexts every 10 and half
minutes they can't possibly be thinking deeply. There's no way people
can achieve flow. When I write a research article, it takes me a couple
of hours before I can even begin to think creatively. If I was
switching every 10 and half minutes, there's just no way I'd be able to
think deeply about what I'm doing. This is really bad for innovation.
When you're on the treadmill like this, it's just not possible to
achieve flow
Posted by Megan Thought Provoking
Thursday, July 31, 2008 1:30:52 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, July 23, 2008
Logo Twins
I was surprised by how many look-alike logos Logo Design Love compiled in a recent post. We’re all surrounded by the same influences, exposed to the same
shapes, forms and patterns. With the importance of branding in the
marketplace, and thousands of designers working on similar projects,
it’s obvious ideas will, from time-to-time, look almost identical.    Posted by Megan Thought Provoking
Wednesday, July 23, 2008 1:42:36 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, July 08, 2008
Passive Agressive Letters
I just came across Hello! You There! a website created by designer James West as way for people to offer anonymous constructive criticism to friends and neighbors. I read once about the artist Sophie Calle regularly and anonymously
posting items of clothing to an acquaintance as she felt he had the
potential to dress more elegantly. There is something about little acts
of constructive goodness that appeals to me. I wanted to provide a
vehicle to let people do this for free – I like the fact that it can
only have positive outcomes. People may be slightly offended at the
advice they receive, but this will hopefully be overridden by the fact
that somebody has taken the time send it in the first place. To know
that somebody cares is important.
 Posted by Megan Thought Provoking
Tuesday, July 08, 2008 5:40:38 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, July 01, 2008
A Familiar Package Redesigned
Interesting story on NYTimes.com this morning about a redesign for the familiar plastic milk jug. The new package, which is rectangular, with a handle and a not-quite spout, apparently takes some getting used to (customers say it doesn't pour well). But the benefits are impressive: The dairy that developed the package says it has cut labor by half; and the bottle is more efficient for shipping (jugs can be stacked on top of one another, instead of shipped in those ubiquitous plastic milk crates). Sam's Club, which is selling the newly packaged milk, can store 224 gallons in its coolers, instead of 80. That efficiency means that milk is 10 to 20 cents per gallon cheaper to consumers. Now, if Horizon Organic would start using the new jugs, we at HOW would be happy.  Posted by Bryn
Thought Provoking
Tuesday, July 01, 2008 1:41:03 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, June 24, 2008
Special Effect
FOH Sam Harrison shared a link to this website, which promotes an organization called The Girl Effect. The site's graphics are as breathtakingly simple and effective as the organization's mission, which is to change the world, one girl at a time. The Nike Foundation is one of the organizations behind the effort; we'd love to know who the creative team is behind the website (perhaps Nike in-house or agency folks?).
Thought Provoking
Tuesday, June 24, 2008 1:44:48 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, June 17, 2008
This Is Design 2.0
Scion Speak, a design engine that allows users to generate custom crests, is a perfect example of design 2.0, where instead of designing a specific thing, the designer creates a tool that lets consumers take control of the creative wheel.  Posted by Megan Thought Provoking
Tuesday, June 17, 2008 3:18:28 PM (GMT Daylight Time, UTC+01:00)
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Sustainability ... Really?
Allison Arieff posts in her By Design blog for the New York Times about the SB08 conference on sustainable design. I find her observations to be spot-on, including this comment: Making more stuff — no matter how green that stuff is — will not
really help combat global warming or reduce our collective carbon
footprint. Companies need to produce things and need to make money by
selling them — understood — but to me, the idea of simply creating more
(albeit greener) product is pretty much on par with lowering gas prices
as a solution to skyrocketing oil costs. When will we consider
behavior? When we will commit to innovation?
Personally, I applaud when companies produce green products—but I cringe when they produce these green products in addition to, not in lieu of, their other offerings. Take Clorox's new GreenWorks line of natural cleaning products. Not only are they manufacturing, bottling, boxing, shipping and selling these new nontoxic items, but they're still manufacturing, bottling, boxing, shipping and selling all the old ones. So instead of a real sea change, it reads as a bad attempt to take on method.
And here's the rub for designers: Sure, we can spec FSC-certified paper (which is itself a less green option than 100% recycled) and soy inks. But when will we have the guts to urge our clients not to print the job at all? Thought Provoking
Tuesday, June 17, 2008 1:35:32 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, June 04, 2008
Design 2.0
 We've just posted a few goodies from HOW's August issue, which is shipping to subscribers now and will be on newsstands in the next week. We had a lot of fun with this issue's topic: the big design trend of incorporating handmade elements. I loved the Editor's Note that senior editor Megan Patrick wrote for this issue, so I thought I'd share it here: I’ve been wondering for the last few months what kind of effect Web 2.0 and social networking might have on design, both online and in print. It feels like there’s a huge shift just percolating under the surface, but I wasn’t able to articulate what was coming until now. I just got back from the 2008 SXSW Interactive Conference and the ideas all of the speakers shared are starting to gel in my brain.
What we’re facing is a radical shift in the roles designers play in our culture and economy, a shift from creators to facilitators of participation, conversation and collaboration. And it’s already starting to happen.
Check out the Poetic Licence website on page 48. Instead of creating a single look for the site, the designers instead made an engine that allows users to customize their experience. Not only that, but if you play with the site enough, you’re rewarded with a coupon for a 10% discount.
In the fashion world, NikeiD lets users create their own shoes. But not everyone has been happy with their creations, so Nike developed a NikeiD Studio at Niketown in New York City, complete with computer stations and design consultants. And in the realm of product design, the Japanese company Muji solicits new ideas from its customers, who then vote on which items should be put into production.
So how might this play out in other kinds of design? There are several scenarios. How about a customizable brochure that contains only the specific information each customer wants. As print-on-demand technology improves, this is becoming more and more possible. Even easier would be a customizable PDF. The user could choose from a selection of text and images to create a totally personalized magazine or newsletter. The possibilities are endless.
And that’s exactly the role designers will play in the future: as engineers of possibility. So don’t worry when amateurs mess around in Photoshop; it’s just a tool. And don’t close yourself off from consumer feedback; dialogue with your end customer will make your work that much stronger.
There’s an uncomfortable but exciting tension right now between creator and consumer, creativity and technology. That tension shaped the stories in this issue, which focus on the role of the handmade in design. It’s a trend that’s been building for the last several years, but even more interesting is the trend of using technology to bring a handmade or customized feel to a mass-produced object.
It’s an exciting time to be in the business of communication, and I look forward to seeing how Design 2.0 develops.
HOW Magazine | Thought Provoking
Wednesday, June 04, 2008 9:43:43 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, June 03, 2008
Don't Fear The DIY
I have a bad habit of letting magazines pile up in my inbox, but yesterday the web connection went down and I didn't know what to with myself, so I started reading some back issues. I came across a great essay/article in Print's March/April 2007 issue by Virginia Postrel pondering the fear that some designers feel when faced with the proliferation of amateur work on the web and in print. Her best argument about why designers shouldn't worry, likening writing to design, makes a lot of sense to me: After all, the First Amendment promises that anyone can express
him- or herself in writing, yet writers don’t live in fear that
people are issuing unlicensed prose. Everyone (at least in theory)
learns to read and write in school, which is to the benefit of daily
communication, and not the detriment of professional writers. Neither my
self-image nor my pro-fessional standing is threatened if you write a
letter or a memo or a poem celebrating someone’s birthday, or, for
that matter, publish an article or create a blog. Literacy doesn’t
quench the demand for skillful writing—it enhances it.
In the same way, design literacy will only increase the demand for great design. Don't fear the do-it-yourselfer, just think about designing more tools for him to use to express himself, beautifully. Posted by Megan Thought Provoking
Tuesday, June 03, 2008 3:51:58 PM (GMT Daylight Time, UTC+01:00)
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So Many Secrets
You've heard of Post Secret, right? The website where people send postcards revealing their most private secrets? Well, I got an email newsletter from Post Secret creator Frank Warren today showing just how vast his collection of secrets has grown (more than 250,000 and counting). If you haven't gotten around to it yet, check out the site for tons of vernacular design, hand-rendered type and heart-breaking secrets.   Posted by Megan Thought Provoking
Tuesday, June 03, 2008 3:00:59 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, May 08, 2008
Really, It All Sounds Alike
Having spent a recent week poring through the entries in HOW's Promotion Design Awards, we once again observed that the sales pitches in a lot of design firms' promos sound stunningly alike. Too, Brent Hodgins, a speaker at last fall's MYOB Conference, opened his session with, as it turned out, a mock new-business pitch that had the audience squirming with uncomfortable familiarity. And now Steven Heller has posted an article on AIGA.com lamenting the sameness of the lingo with which firms talk about themselves. Here's a snippet: ... take virtually any promotional brochure for a design firm,
scratch the surface, and you will find variations of the following
platitudes:
- Design is a tool for achieving specific results. Being
responsive, we begin each project by learning exactly what results our
client expects. This then becomes our communications goal.
- Establishing an appropriate, positive emphasis is the key. This, in conjunction with good graphic design, is our special skill.
- Our
work exhibits a great diversity of styles and imagery. In an era of
design specialists, we invariably believe that as varied as the
messages are, so should the means of conveying them.
These statements by three very different design firms are not
inherently disingenuous, but when viewed as representative of most
promo copy they are formulaic. Should all selling copy sound alike?
Imagine what the prospective client who gets pitched by many designers
must think after reading the same phrases and sentiments over and over.
Read the rest of Steve's article, then turn a critical eye on your sales pitch. Thought Provoking
Thursday, May 08, 2008 9:30:46 PM (GMT Daylight Time, UTC+01:00)
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 Monday, May 05, 2008
Stunning Images
The photographer Walter Schels and the journalist Beate Lakotta
spent over a year making portraits of 26 people who were very close to
death and again just after death. The exhibition articulates the experiences, hopes and fears of
the dying, and gives them one more opportunity to be heard.
 via SwissmissPosted by Megan Thought Provoking
Monday, May 05, 2008 4:22:04 PM (GMT Daylight Time, UTC+01:00)
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 Monday, April 14, 2008
Talking Politics At Work
Who are you voting for? It’s a question that’s become a regular part of
workplace conversations from Alaska to Maine as people speculate about
who will become our next president. But are such discussions are
appropriate in the workplace?
While talking about politics on the job used to be regarded as poor
form, employees today are more likely to chat about this once-taboo
topic. In a survey by The Creative Group, 67% of respondents said discussing
political campaigns and candidates is acceptable as long as the debate
isn’t too heated. Read more.
Posted by Megan Thought Provoking
Monday, April 14, 2008 1:54:26 PM (GMT Daylight Time, UTC+01:00)
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 Friday, April 11, 2008
Creative Career
Apropos of nothing, really: My arts & design newsfeed from NYTimes.com this morning had this headline: Marvin Sylvor, a Designer of Carousels, Dies at 75. I thought to myself, Wow! Wouldn't it be wonderful if your life's work were creating carousel animals? I'd be pretty psyched to go to work every day.  Thought Provoking
Friday, April 11, 2008 1:51:03 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, April 02, 2008
Clever Baby Announcement
Japanese company Yosimiya offers a very clever baby announcement in the form of a bag of rice that matches the newborn's weight. The bag includes a picture of the baby's face to simulate holding the infant. This and many other unique offerings are highlighted in Trendwatching.com's latest Trend Report.  Posted by Megan Thought Provoking
Wednesday, April 02, 2008 3:10:38 PM (GMT Daylight Time, UTC+01:00)
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 Monday, February 25, 2008
On Top of Trends
Those of us in media and marketing communications know we need to stay on top of consumer trends. TrendWatching.com is one of the smartest sources. We're digging their monthly trend briefings, like the latest one on the trend toward free (tho ad-supported) products, from phone service to air travel to stock photography to rental cars.  Industry News | Thought Provoking
Monday, February 25, 2008 2:56:32 PM (GMT Standard Time, UTC+00:00)
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 Friday, February 22, 2008
A Big Pile of Shiny Bullsh*t
I'm a regular reader of Eric Karjaluoto's ideasonideas blog and so I hopped right over this morning after Eric emailed me a heads-up about a new post.
My editor's note in the brand-spankin-new International Design Annual had me thinking about design competitions in general—and, more broadly, about design style vs. substance. So Eric's post —and its provocative title—really struck a chord:
The challenge here is that as we are bombarded by these styles,
designers, by their own accord and that of their clients and peers,
gravitate towards reiterating whatever the style-du-jour happens to be.
(Think of the swoosh logos of the late 1990s.) It's easy to do, the
pay-off is immediate, and for a short while, one's portfolio seems
deceptively strong. Most times though, this work is void of the
research, strategy, and logic that are necessary to do something
effective. As a result, it's in fact a big pile of shiny bullshit.
Read more of Eric's post. Thought Provoking
Friday, February 22, 2008 3:43:35 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, February 20, 2008
Loathed Logo
I didn't think a logo redesign could be more hated than the recent Xerox rebrand, but it looks like Animal Planet is garnering it's own share of loathing here and here.  I'm not convinced that it's a total failure. I feel like the subtle color shift and the varying width of the letters gives the logo more energy than it had before. Am I the only one who doesn't totally hate it? Posted by Megan Thought Provoking
Wednesday, February 20, 2008 2:52:43 PM (GMT Standard Time, UTC+00:00)
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 Thursday, February 07, 2008
OK, Ewww ...
Or, This Is Why We've Foresworn Plastic Grocery Bags: We heard about this on NPR the other day, and now Core77 has a post about it: Out in the Pacific, about 500 nautical miles off the California coast, exists a "plastic stew" -- a rubbish swamp larger than the continental U.S., full of plastic trash that's just swirling away in the ocean. Read the full story here. Something to consider next time a client asks you to design some kind of plastic thingy. Thought Provoking
Thursday, February 07, 2008 5:55:35 PM (GMT Standard Time, UTC+00:00)
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 Thursday, January 31, 2008
Slow Design
Readers of this blog know of our fondness for handmade things and our (OK, my) interest in eating locally. Turns out, the two concepts are converging in what today's NYTimes calls Slow Design. The story cites designers of everything from Tshirts to housewares, who are sourcing manufacturing from local artisans and—in the case of the clock pictured here by Icelandic designer Thorunn Arnadottir—encouraging people to literally slow down. I'm loving both the metaphor and the design of this clock, a string
of beads draped over a sprocket; one bead falls every five minutes. (As the Times article notes, "Remove the
beads, and you get to stop time.")  Thought Provoking
Thursday, January 31, 2008 2:05:36 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, January 09, 2008
Growing Up (Literally)
As someone who's: 1) a die-hard foodie 2) increasingly concerned about the quality and environmental impact of my food choices (shopping the local public market every week, avoiding processed foods, cooking from scratch) 3) a gardening geek ... I find The Vertical Farm Project to be incredibly cool. The idea: Because humans are increasingly urban creatures and because we've basically wrecked our existing agricultural land with ecologically poor farming techniques, the answer is to, well, grow up. To give you a sense of the problem: New York City has a population of approximately 9 million people in all
five boroughs, plus the visitor influx. The average per capita annual
use of agricultural produce is approximately 711 pounds (12). The
combined per capita consumption of the entire population of New York
City is nearly 3 million tons, which translates into 266,000 acres of cropland needed solely for growing produce for New
York City. The total ecological footprint of food
consumption alone for New York City, as a whole, is over 28.8 million
acres. This is 1.2% of the total U.S. land area.
The very smart team behind this as-yet theoretical initiative, led by a professor at Columbia University's school of Environmental Health Science, have thought of everything, from wastewater treatment to harnessing the methane produced by agriculture and using as fuel for the enterprise. You can see some very cool designs of what these skyscraper-farms might look like. Here's hoping.  Thought Provoking
Wednesday, January 09, 2008 5:57:24 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, December 19, 2007
Craftastic
Here at HOW HQ, we're interested in the whole handmade, do-it-yourself thing: not just in design, though it's a huge trend here, but also more generally in pop culture. Several of the HOW gang are avid makers-of-stuff (baked goods, costumes, home decor, holiday gifts, whatever). New York Times writer Rob Walker (whose "Consumed" column we follow regularly, and you should, too) had a lengthy piece in Sunday's magazine about the whole handmade movement. Interesting stuff. You can read it online via the Times website or, if you're not a registered Times user, you can get to it—plus a bunch of additional links and reference material—though Walker's "murketing" blog. Walker interviews Etsy co-founder Robert Kalin, whose ideas on the handmade movement seem akin to the Slow Food philosophy: understanding where and from whom the stuff you buy (and eat) comes from. (Like, not from some sweatshop in China.) Walker writes: If the marketplace today has become alienating and disconnected, then
buying something handmade, from another individual, rolls back the
clock to an era before factory labor and mass production.
Thought Provoking
Wednesday, December 19, 2007 9:24:45 PM (GMT Standard Time, UTC+00:00)
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 Thursday, December 13, 2007
How To Get Designs Approved
User experience consultant Paul Boag offers 10 tips for smoothing the web design approval process, but nearly all the tips would apply to print as well. I found #4 particularly interesting and likely to provoke argument. 4. Avoid multiple concepts
Many clients like the idea of
having the option to choose between multiple design concepts. However,
although on the surface this might appear to be a good idea it can
ultimately be counterproductive for design sign off. In a
world of limited budgets it is unwise to waste money on producing
designs that are ultimately going to be thrown away. The resources
would be better spent refining a single design through multiple
iterations. What is more, multiple concepts often cause
confusion rather than clarity. It is common for a client to request one
element from one design and another from the second. As any designer
knows this seldom works.
via Swissmiss Posted by Megan Thought Provoking
Thursday, December 13, 2007 7:37:25 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, November 13, 2007
Design Against Fur
Every year, the Fur Free Alliance, an international coalition of animal protection groups (including The Humane Society of the United States), invites college and university students around the world to enter the Design Against Fur poster design contest. You can participate by looking at the top 19 prize-winning posters and voting for the one that you think should receive the "People's Choice Award."  Posted by Megan Thought Provoking
Tuesday, November 13, 2007 4:45:31 PM (GMT Standard Time, UTC+00:00)
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 Monday, October 29, 2007
17 Rules For Designers
Designer Stefan Mumaw (co-author of the wonderful creativity book Caffeine for the Creative Mind) just sent me a list of 17 rules for designers compiled from suggestions he received in response to one of the creative challenges he emails to friends and colleagues every morning. 1. Pay attention to detail and everything that surrounds you. A designer should have to be able to pay attention to the small details in both design and life. Sometimes the details that most individuals would either overlook or be too lazy to pay attention to will make a project great. Spell check everything, find value in correct punctuation, calibrate your monitors, color-correct images, go to press checks, make sure it works on every browser and every platform, build a mockup, name your layers, organize fonts, call…don’t email, backup your files and stop naming things FINAL. Like insurance, the positive and negative results are usually magnified in crisis. This is true of one’s environment too. Noticing the details of an eroded piece of wood might lead to you using it as a brush or background image in a project that you’re working on. Design is all around us wherever we go (even nature has it’s own design), and being able to pay attention to it often helps in some way or another. 2. Outwardly express your passion. Passionless design is like a grill with no propane. If you're not passionate about what you do, your work will show it, your character will show it, your life will show it, so find some charcoal or do something else. 3. Fail triumphantly. This is stolen from Disney’s “Meet the Robinsons” but it's 100% true. If you're not willing to go so far out on a limb that you fail miserably, you're not getting any better. Success may not be at the end of the branch, but anyone and everyone can grab the answers that are around the roots. 4. Know your limitations. My kids often bite off more than they can chew at dinner and the result is really uncomfortable to watch. It usually involves watery eyes and a fresh napkin. Know what we have the ability to do and where we’ll need help early in the process. There’s nothing wrong with getting help or saying “no.” 5. Respect your barista. 6. Always be able to explain why you've made a creative choice. On a rare occasion, it's okay if the reason is "because I wanted to". But otherwise, be able to defend your decisions. 7. DOH! Constantly save your work. 8. Remove thy pride. We pour ourselves into our work, we're proud of the solutions and ideas we generate, but what separates us is the client. We do this for them, we are communicators first, and as such, we need to be able to put aside our pride for the sake of the client and their wishes/goals/business. It's completely acceptable and encouraged to defend one's work, but it's also equally acceptable and encouraged to be able to remove our own pride from a situation and serve the client. 9. Nice Printer… The printer is not your friend. Expect it to (insert appropriate defeatist verb here) you at all times. 10. Play. Ideas don’t always appear when you’re sitting in an expensive business suit and staring at your computer monitor. Put on a Mexican wrestler’s mask, play some office hockey, finally set up and execute that practical joke on the new guy. Sometimes being able to play and laugh releases ideas that are stuck inside your brain. Designers should be curious creatures, and with curiosity comes playfulness. You don't have to be silly or a jester all day long, but a certain measure of playfulness goes a long way to promoting creative thought and it certainly makes what we do a lot more fun. 11. Take advantage of the perks. Have fun. We’ll never get paid as much as the sales guy in the building next door. I guarantee we have more fun at work though. 12. Sleep. We’ve all pulled all-nighters. We’ve all stayed up late. You don’t feel too hot the next day, do you? Well, try coming up with that “brilliant idea” next time you’ve gone without sleep for 2 days. Not going to happen. Sleep is essential resting time for your pooped little brain, and without it all you’d be thinking about is poofy white sheep and your comfy bed. 13. Never, ever, ever stop learning. The moment you think you know everything, your learning/growing/executing curve stops right there and you will be doomed to a life of simply repeating what you know. This industry is constantly turning over with new technology, new avenues of communication and new techniques to reach new people. The desire to constantly relearn the technical skills required to execute our ideas is crucial to our future success, but moreover, our desire to improve our ability to generate better ideas and conceptualize stronger solutions is of greater importance. Anyone can use Photoshop. Only you can decide why to use it. 14. Assemble the right group. Surround yourself with people that are smarter than you and truly support your creative endeavors. Don’t under estimate the importance of people who genuinely encourage your passions. You’ll need them. Alot. 15. Look behind everything that is in front of you. The obvious may be the right answer, but you’ll never know until you’ve looked beyond it to see. 16. Fall in love with the aesthetics of the world. Typefaces, color, architecture, music, the human body… There are even beautiful curves to emotions and conversations. Pay attention to the beauty in mediums outside of that project on your desk and you might find that inspiration you’re looking for. 17. If all else fails: http://www.happyafro.comPosted by Megan Thought Provoking
Monday, October 29, 2007 1:23:40 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, October 17, 2007
Overheard On The Forum
Thought Provoking
Wednesday, October 17, 2007 4:02:32 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, September 18, 2007
Smokin' Design
Tricia Bateman (former HOW Art Director) just forwarded me a screen-grab of an email she got from Camel Cigarettes. They're running a promotion for a new version of Camel Lights asking consumers to vote for their favorite package design. I wanted to read more about the competition, but the Camel website requires registration and I don't want to get on that mailing list. Still, this is an interesting use of design to foster customer interaction. 
Posted by Megan Thought Provoking
Tuesday, September 18, 2007 3:38:06 PM (GMT Daylight Time, UTC+01:00)
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 Monday, August 27, 2007
Good Advice For The Self-Employed
Fast Company has a great story about building key relationships as a freelancer or small business owner. Here's a bit of it: Gather a team When you work alone, without other people to tell you how you're
doing, it can be difficult to see how you can improve. A friend of mine
from the consulting firm Deloitte & Touche calls this syndrome
"inhaling your own exhaust fumes." Build a board of advisors who feel free to kick your ass when your
solitude weakens your judgment. You'll need five people, with different
backgrounds and perspectives. Your dream team might include:
- a longtime friend
- a mentor
- a marketing expert
- a colleague in your industry
- a former boss
My board of advisors includes Tad Smith, a one-time business partner
of mine. When I was out of work and wanted to become the CEO of a major
corporation, Tad told me to forget the big, prestigious Fortune 500
companies that I was targeting. Find a smaller firm that can grow, he
said. Tad was right, and I soon became CEO at the game company YaYa. Report to the board on your successes, failures and goals on a
regular basis. Listen to their advice and criticism. If most of them
give you the same advice, follow it. Posted by Megan Thought Provoking
Monday, August 27, 2007 4:01:26 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, August 14, 2007
The Battle For The Red Cross
Jonathan Paisner, brand experience director at CoreBrand, just posted an interesting piece about a lawsuit by Johnson & Johnson against The American Red Cross over the use of said cross on first-aid products.
It is one of the world’s most recognized symbols. It has become the de
facto mark of disaster relief. It is almost universally associated with
first aid. Yet this symbol is no mere generic icon signifying that help
is on the way. The red cross symbol is owned by and registered to
Johnson & Johnson, as it has been for over 100 years. And, for the
American National Red Cross, this has suddenly become a problem –
pitting one of the country’s most venerable corporations against one of
its largest and most iconic non-profits.
Despite J&J’s ownership and use of the mark since the 1880’s,
the American National Red Cross has the right to use the red cross by a
1900 Congressional decree in connection with the agency’s founding
charter. The red cross has peacefully co-existed on Band-Aid boxes and
rescue vans pretty much ever since. However, in a lawsuit brought this
week by Johnson & Johnson against The American National Red Cross,
J&J claims that the Red Cross is overstepping its bounds and
infringing upon the J&J trademark by marketing a range of first aid
related products that carry the red cross.
In my mind, J&J is 100% right.
Read more.

Posted by Megan Thought Provoking
Tuesday, August 14, 2007 4:56:55 PM (GMT Daylight Time, UTC+01:00)
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 Monday, August 13, 2007
An Article To Share With Your Clients
Fast Company recently published an interesting story, along with an online slideshow, all about packaging rebrands.
The branding experts who talked to Fast Company seem to
unanimously agree that companies that want people to pay a premium for
their products need to package them accordingly. But repackaging does
not necessarily imply addition or enhancement: "Sometimes it's about
stripping away the layers to discover why a product was successful in
the first place, about finding the core element and unleashing it from
the burdens of some of its marketing initiatives," explains Bates.

Posted by Megan Thought Provoking
Monday, August 13, 2007 6:21:00 PM (GMT Daylight Time, UTC+01:00)
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 Friday, July 27, 2007
Solving Big Problems With Design
Posted by MeganDESIGN 21 has announced the results of the organization's first-ever global design competitions, which asked designers around the world to submit ideas and directly address major social issues including global warming, natural disaster response and children's education. "Heated Issue" challenged participants to create an educational campaign to raise public awareness of the problem of global warming to provoke people to think about the issue and how their individual choices contribute to the problem. The winning applicant, Hawani Lee (US), correlated the effect of individual actions to the problem of global warming by re-writing three of Aesop’s fables, The Ant and the Cricket, the Tortoise and the Hare and the North Wind and the Sun.  "Child’s Play" asked participants to design an object that cultivates imagination and creativity by prompting a child to invent his or her own way of playing and interacting. The winning design, Yo’Play by Barro de Gast (ITALY) is a simple yogurt packaging that doubles as a modular construction toy.  "ShelterMe" was inspired by recent natural disasters and challenged participants to design a temporary, lightweight, strong and easily deployed emergency shelter. The winning design by Patrick Wharram (US) is a foldable framework of polyester and aluminum, condensed into one unit making it easy to store.
 Thought Provoking
Friday, July 27, 2007 2:09:13 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, July 25, 2007
Creative Women
Posted by MeganStumbling around the internet this morning, I came across an interesting list of creative women. The list was compiled to help conference organizers find female speakers for their events, but it's also just an interesting list to peruse. There are designers, artists, writers, photographers and more. Thought Provoking
Wednesday, July 25, 2007 1:59:30 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, July 11, 2007
The First Designers
Posted by Meganvia Neatorama The famous cave paintings of Lascaux now have their own website where you can take a virtual tour of the world's first designs.  Thought Provoking
Wednesday, July 11, 2007 3:44:00 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, July 05, 2007
Designers Love Music
Posted by MeganIn an effort to oppose a royalty-rate hike for Internet radio stations, design firm Fuszion created a series of posters and postcards that they sent to friends in support of SaveNetRadio.org, a coalition made up of artists, labels, listeners and webcasters dedicated to preserving Internet radio as we know it. The new royalty rates are schedule to go into effect on July 15. You can learn more about how to support Internet radio at the Save Net Radio site.
 Thought Provoking
Thursday, July 05, 2007 4:51:06 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, June 07, 2007
Talk A Little, Think A Little
Posted by MeganWe've all been in meetings where it seems like some of the people just talk and talk and talk, while others hang back, saving their comments for later. Fast Company has a great story about these two different styles of thinking: some people talk out loud in order to think, whereas other people like to think long and hard before they open their mouths. Find out which style of thinking you favor and learn how to deal with the other. Thought Provoking
Thursday, June 07, 2007 2:19:20 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, May 31, 2007
Overheard On The Forum
Posted by MeganThere's an interesting discussion on the HOW Forum about how to conduct useful student critiques. Design educators, students and former students are welcome to add their insights.
Thought Provoking
Thursday, May 31, 2007 4:55:05 PM (GMT Daylight Time, UTC+01:00)
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 Friday, May 25, 2007
The Right Way To Network
Posted by MeganWe've been gearing up for the HOW Conference and working on a program for this year's Networking Lunch, so I was excited to see a great post on BoDo about how to explain what you do to people you meet. Apparently, it's all about the benefits. So I guess instead of saying "I'm an editor," I should say "I collect and share information that helps designers do their jobs better." Not bad! Thought Provoking
Friday, May 25, 2007 8:52:48 PM (GMT Daylight Time, UTC+01:00)
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A Beach Read
Posted by MeganBefore you hit the beach for your summer vacation, make sure to check out the new book from photographer Richard Misrach called On the Beach. In this new series of 35 images, Misrach captures the vast scale of the ocean in juxtaposition to the smallness of humans. The images are both gorgeous and humbling. You can see more by visiting the Fraenkel Gallery site and clicking on Artists, then Richarch Misrach.  Thought Provoking
Friday, May 25, 2007 6:47:58 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, May 17, 2007
Buzzing for Brands
Posted by Bryn
Via AdvertisingAgeBig marketers drool over the idea of sparking consumer-generated buzz about their products. So how do you do that—successfully (there are lots of ways to do it wrong)—and, perhaps more important, measure it? AdAge.com has an interesting article about creating buzz for brands. (And yeah, the Rob Mooth who's quoted in the piece is my better half.) Thought Provoking
Thursday, May 17, 2007 7:13:56 PM (GMT Daylight Time, UTC+01:00)
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The FUTURE
Posted by Megan
As we've been wrapping up our August issue, which is all about the future of design, I've naturally had the FUTURE on my mind. So I was drawn to a story in today's Fast Company newsletter called "The Future is a Mixed Bag," all about the upsides and downsides of what's to come. It's certainly worth a read, plus the author looks like a young Bill Murray!
Thought Provoking
Thursday, May 17, 2007 2:04:05 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, May 02, 2007
covers for bands
Posted by TriciaWhile I do have access to the blog, I'll share this observation. I'm in the process of moving and while I was packing my far too many to count cds, I couldn't help but notice the covers. The hand-rendered look is still alive and well in the indie rock world, but lately emotive photos are being used in intriguing ways. American Apparel has that stark photo and clean type look going on, too. Is this a fad or the pendulum swinging?
Here are a few of my favorites.
 Designers | Thought Provoking
Wednesday, May 02, 2007 2:57:01 AM (GMT Daylight Time, UTC+01:00)
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 Tuesday, April 17, 2007
Handmade Nation
Posted by Meganvia Oh Joy! Handmade Nation is a documentary about "the rise if DIY art, craft and design."
While the film is right up my alley, it's also cool because HOW Books just published a book by Josh Chen called Fingerprint that's all about handmade elements in graphic design. You can read an excerpt from it in the February 2007 issue. Thought Provoking
Tuesday, April 17, 2007 4:16:01 PM (GMT Daylight Time, UTC+01:00)
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 Monday, March 26, 2007
Dear Future Me
Posted by MeganThe Los Angeles Times just ran a great story about FutureMe.org, a website where people can write themselves letters to be delivered on a specific date in the future. It sounds like a silly idea until you start to read the letters (which have been designated to be public but anonymous by their writers). More than 400,000 letters have been written and the best of them are being collected into a book (published by HOW) by the site's creators Jay Patrikios and Matt Sly.   Thought Provoking
Monday, March 26, 2007 3:32:33 PM (GMT Daylight Time, UTC+01:00)
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 Friday, March 23, 2007
Go Girls!
Posted by TriciaA couple of my girl friends and I had the opportunity to hear one of the Guerilla Girls speak last night. Founder Frida Kahlo (they disguise themselves by wearing gorilla masks and assuming the names of dead female artists) talked about their 20 years of efforts to bring voice and equality to female artists. It made me very proud to be a part of an all female staff.
When someone asked how she could become a Guerilla Girl, Frida responded that anyone can don a mask and do something creative. "Change doesn't just happen. Find your own way to fight for change. But don't forget to have fun along the way. Your laughter will disarm any oppressor." Remember that next time you're in a client meeting.
 Thought Provoking
Friday, March 23, 2007 2:17:18 PM (GMT Standard Time, UTC+00:00)
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 Thursday, March 15, 2007
The Future of Print
Posted by Megan
Here's an interesting story about the future of magazines from The Taipei Times.
It won't be long before buying a copy of the Economist
at your local newsagent could become as niche an activity as buying a
vinyl LP. Instead of leisurely flicking through a magazine on the sofa
with a cup of tea, you will read it on the Web, download it on to a
piece of e-paper or simply publish it yourself.
According to David Renard, author of The Last Magazine,
in the next 25 years, only 10 percent of the European and US
paper-based magazine industry will remain, kept alive by "connoisseurs,
aficionados and ageing Luddites." The rest of us will embrace
the publishing revolution. Instead of nipping to the newsagent, you
will download the day's news, sport or business pages from a vending
machine and read it on a piece of e-paper. And when you finish, you'll
put the e-paper in your briefcase and update the content the next day. More.
Thought Provoking
Thursday, March 15, 2007 4:20:47 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, February 07, 2007
attention creative YPs
Posted by TriciaI had a very interesting lunch meeting yesterday. Like many cities, Cincinnati is suffering a bit of “brain drain” so the Chamber of Commerce here has created an initiative to recruit and retain more creative young professionals. I was asked to be part of a group of 40 or so people in this demographic who will be meeting every few weeks for the next few months to generate some solutions. This group was about one third designers, one third architects, urban planners, etc. and one third young entrepreneurs, lawyers and HR recruiters and the conversation was fascinating.
Our goal at this early stage is to define what would be appealing to the type of person we want. Naturally the worksheet handed to us separated people according to age and job description and asked us to rank various needs. Naturally the creative professionals immediately threw the form out and started talking more freely about culture. Our point of view was that choosing a job and a city was based more on what you want to do on the weekend than what you do nine to five, Monday through Friday. Someone from Interbrand (I think) made the comment that they have no shortage of people that want to work for the firm. The problem is keeping them in Cincinnati. Here’s the thing. I moved to Cincinnati about nine years ago thinking I’d stay for a year or two and move on. The first year was rough. The city seemed like a sea of chain restaurants and family oriented suburbs. Then a few girls in my yoga class and book club pointed me to Clifton and Northside and my thoughts on the city did a 180. If no one had given me those leads, and it took a year for that to happen, I would have moved on as planned. Cincinnati doesn’t scream a unified personality, but it is full of quirky little neighborhoods. Each different from the next. All gemlike in their hidden preciousness. It offers lots of the benefits of a big city, but with a low cost of living and a very midwestern sense of comfort and contentment. I’d love to see a shift from “family oriented” press to “neighborhood oriented” press. There is a lifestyle here for everyone, if only everyone knew about it. SO, since so many of you are young creative professionals, I have a few questions for you. What makes you choose a particular city? What makes you choose a particular job? What comes to mind when you hear about Cincinnati? I’d love to hear your thoughts on the forum. Thought Provoking
Wednesday, February 07, 2007 6:49:49 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, January 24, 2007
Visualizing the Language of Politics
Posted by
BrynAn incredibly cool interactive infographic on The New York Times website (registration required; it's worth it) showing the occurence of keywords in the president's State of the Union addresses. You can search for specific words, see the frequency with which they were used vs. other words, see when during the speech the words were spoken, and read relevant excerpts. Weird: When I searched for "nucular" nothing came up.  Thought Provoking
Wednesday, January 24, 2007 1:48:29 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, January 23, 2007
The $800,000,000 Logo
Posted by MeganAnother entry in the MFA is the MBA of the future category, Ad Age columnist Simon Dumenco ruminates on the power of a good logo:
How much is a good logo worth? Oh, say, $800M
That's what I estimate YouTube's logo is worth -- that's how much value
it added to YouTube's $1.65 billion price tag. Without that logo,
without that simple, eye-catching brand mark, would YouTube have
commanded even, say, $800 million? YouTube cofounder -- and YouTube
logo designer -- Chad Hurley is still, when you get right down to it, a
designer at heart. He designed (literally) a brand, and the audience
followed. He's a (Steve) Jobsian. More and more designers like Hurley
-- guys who can literally design brands and launch them virtually in
real time -- are going to get obscenely rich over the next few years.
Forget technologists. It's designers (those with just enough web
literacy) that are really building the new new economy.
Thought Provoking
Tuesday, January 23, 2007 4:11:57 PM (GMT Standard Time, UTC+00:00)
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 Monday, January 22, 2007
A Matter of Degrees
Posted by
BrynDebbie Millman's "six degrees of navigation: The quintessential experience
of 'if that didn’t happen, then that wouldn’t have happened, and then
that wouldn’t have happened, and we wouldn’t have ended up right here,
right now, in this way.'" Cool. Thought Provoking
Monday, January 22, 2007 9:26:15 PM (GMT Standard Time, UTC+00:00)
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 Monday, January 15, 2007
How to Start Your Next Brainstorm Session
Posted by
BrynFrom Debbie Millman’s interview with Seth Godin on last Friday’s edition of “DesignMatters”: "If you’ve ever played the game Pictionary, you’ll find that most people aren’t very good at it. Until you teach them that the way to play is just to keep speaking until you get the right answer. You just start by guessing “it’s a ship” and you keep coming up with nouns and verbs until you’re right. "I’ve led brainstorming sessions where we spend the first 5 minutes playing Pictionary in this manner. And the results that come out of people’s mouths after that game is over are 5 or 10 times better than not. The point of the exercise is to demonstrate to people that there’s no rational reason to be afraid of saying something in front of three of their peers. And forcing someone to do it in a safe way—the game of Pictionary—instantly allows them to do it in a place that’s not as safe—the brainstorming session." Thought Provoking
Monday, January 15, 2007 8:32:08 PM (GMT Standard Time, UTC+00:00)
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 Friday, January 12, 2007
Learning to Write
Posted by
BrynWe've long been advocates for designers learning to write well. Over on Designers Who Blog, there's a great new article about why that's so important. Roger Parker writes, "As your writing skills improve, you’ll inevitably become a better, more
profitable designer. Although design should remain your primary task,
your ability to provide 'design-plus' services can increase your
earning power while helping you deliver better projects." Write on. Thought Provoking
Friday, January 12, 2007 9:31:34 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, January 10, 2007
Making Statistics Hip
Posted by
Carmen
Lately I’ve been reading (a good thing for an editor—right?!) a book by Jim Wallis. In it he reiterates something we all know, but can always bear to be reminded of: about how change happens—not from political leaders or political actions—but from the bottom up. He says that for things to really happen, they have to come from the people.
So that’s why when I saw the design project, StatAttak, that Venice Beach, CA-based Stolen Inc. is spearheading, it made me think back to that whole idea of spreading the word and giving power to the people—power through knowledge. It happened as the folks at Stolen Inc. were flipping through statistics about different countries (oh, yeah!). They came across the fact that while most of us can expect to make it to about 70 or 80 years old, in Mozambique it’s only 31.3 years. So he took that fact—and others—and plastered them (with good design) on T-shirts that broadcast those realities to the public, and hope for change.
Our favorite part? The geometric type depicting the countries; a surefire sign that makes caring cool.

Designers | Thought Provoking | Typography
Wednesday, January 10, 2007 8:20:28 PM (GMT Standard Time, UTC+00:00)
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 Monday, January 08, 2007
Down With Elevators?
Posted by MeganDesign blog Unbeige recently posted two interesting, yet contradictory, articles about architectural design. One, from the U.K.’s Guardian, is all about how modern architecture makes us fat with elevators, escalators, automatic doors and the easy accessibility of things in general. The other, from the New York Times, is about the importance of Universal Design, which makes things accessible to the handicapped and the elderly, or just a guy trying to carry a bunch of boxes into a building.
Community leaders and policy-makers may fear the “obesity epidemic,” but if they start removing the elevators and making us climb lots of stairs, they’ll unintentionally discriminate against the handicapped and the elderly, a huge and growing segment of the population.
It makes me wonder what kind of havoc our society’s fear of fat is going wreak on anyone who’s not “normal.” It’s already been documented that heavy people make less money than their thinner counterparts. But there’s also been a backlash against skinny models.
Maybe it’s time that we embrace the fact that people naturally comes in lots of different shapes and sizes and use design to make the world a friendlier place for everyone. (Now, I’m going to step off my soapbox and adjust my ergonomic desk chair.)
Thought Provoking
Monday, January 08, 2007 6:53:57 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, January 03, 2007
We're Being 'Greenwashed'
Posted by
Bryn
I love to cook. And I love working with fresh, local ingredients. I'm a Nutrition Facts box-reader, and I tend to go for minimally processed, natural foods without all the commercial fats and sugars. And yet, sometimes I feel like I'm being snookered by all the buzzwords and design cues employed in food packaging. Does the word 'Natural' slapped on a bag of fried snack chips or a can of 7-Up make them any more healthy? Really? Starbucks may be ditching trans fats in its baked goods, but that slab o' marble pound cake still packs a calorie wallop. In an article in today's NYTimes, Kim Severson dubs this packaging/branding technique 'greenwashing.' Paula Scher and Brian Collins weigh in, derisively, on the trend. (Registration may be required to view the article.)  , Thought Provoking
Wednesday, January 03, 2007 2:38:12 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, December 27, 2006
They Probably Don't Think Alike
Posted by
BrynFast Company has posted a slideshow featuring its Top 10 Creative Minds of 2006. The list includes, in addition to JWT co-presidents Rosemarie Ryan and Ty Montague, a banker, an evangelist and a university president.  Thought Provoking
Wednesday, December 27, 2006 5:19:49 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, December 19, 2006
Happiness Is Good For Creativity
Posted by MeganFrom Scientific American
Despite those who romanticize depression as the wellspring of artistic
genius, studies find that people are most creative when they are in a
good mood, and now researchers may have explained why: For better or
worse, happy people have a harder time focusing. More.
Thought Provoking
Tuesday, December 19, 2006 12:56:53 PM (GMT Standard Time, UTC+00:00)
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 Monday, December 11, 2006
My Monday Soapbox
Posted by MeganOver on Design Observer, Michael Bierut recently made some interesting observations about the lack of female design stars, and the comments that followed reveal the complex nature of the issue. The editors and designers of HOW are all women and we make a conscious effort to include women in the magazine, as judges of our competitions and as speakers at our conferences. We also keep age and ethnicity in mind. For us, it's about providing a true representation of the industry and offering our readers a range of role models they can relate to.
So why are there so few female design "stars"? I can't help but think that the mainstream media (rather than the design press) is a big part of the problem. Every time I come across a design story in a business magazine or daily paper, it features the usual suspects. If there's a woman included, it's Paula Scher. I love Paula's work, I think she's a great example of an articulate, talented designer. But there are plenty of women in this industry who are similarly gifted.
So, in the end, it may well be an issue of self-promotion. Maybe the bulk of female designers aren't concerned with status and would rather focus on doing good work. I don't know. What I do know, is that we'll continue to search for talented designers, both male and female.
Thought Provoking
Monday, December 11, 2006 7:21:54 PM (GMT Standard Time, UTC+00:00)
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 Monday, December 04, 2006
Building Hope
Posted by
Bryn I spent Friday and Saturday in New Orleans, working on a Habitat for Humanity buidling project. It's the second time Rob and I joined some family members in a large group; last year, we worked on an HFH project in Covington, LA, right across Lake Ponchartrain from the city. More than a year after Katrina things are hopping in the Quarter, but in the poor neighborhoods the devastation is still breathtaking. The abandoned house next to the site where we worked contained all the detritus of a life: a graduation cap, a china cabinet full of shattered glass tchotchkes, upended furniture, the grungy line marking the height of the floodwater just 3 inches from the ceiling. Clearly, the owner of all the stuff had abandoned it. Driving through the Ninth Ward, reading the newspaper, it seemed like hope was in short supply. But it's there, if you look for it, in tiny pockets where rebuilding is happening and life goes on amid the FEMA trailers.
 Katrina Still Life: the shadows of new construction against an abandoned home Thought Provoking
Monday, December 04, 2006 2:20:57 PM (GMT Standard Time, UTC+00:00)
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 Friday, November 17, 2006
22 Ways To Kill An Idea
Posted by Meganvia Core77
- We tried that already
- That never works
- Would you like a pony?
- Looks like ass
- You’re fired
- We will actively work against you
- (Laughter)
- Not in our budget
- Not an interesting problem
- We don’t have time
- Execs will never go for it
- Out of scope
- But it's the law
- Too blue sky / Holy grail
- This train is on fire
- Won't make enough $$
- Not in our business
- It's Non performant (engineering)
- What are you on?
- Can we get someone with a brain in here?
- That isn’t what people want
- No response at all
Thought Provoking
Friday, November 17, 2006 8:37:32 PM (GMT Standard Time, UTC+00:00)
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 Friday, November 10, 2006
Another Great Thing About Croatia
Posted by Megan
via Neatorama Every year, we see more and more amazing design coming out of Croatia. But we had no idea just how gorgeous the country itself is. Photographer Jack Brauer took this amazing photo of waterfalls at the Plitvicka Jezera National Park in Croatia.
 Thought Provoking
Friday, November 10, 2006 3:29:37 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, November 07, 2006
Wake Up And Smell The Coffee
Posted by MeganIf you've ever wondered how Starbucks acheives its wild success, a new book promises to answer all your questions. From Amazon: You already know the Starbucks story. Since 1992, its stock has
risen a staggering 5,000 percent! The genius of Starbucks success lies
in its ability to create personalized customer experiences, stimulate
business growth, generate profits, energize employees, and secure
customer loyalty-all at the same time. The Starbucks Experience
contains a robust blend of home-brewed ingenuity and people-driven
philosophies that have made Starbucks one of the world's “most admired”
companies, according to Fortune magazine. With unique access to
Starbucks personnel and resources, Joseph Michelli discovered that the
success of Starbucks is driven by the people who work there—the
“partners”—and the special experience they create for each customer.  Thought Provoking
Tuesday, November 07, 2006 4:10:00 PM (GMT Standard Time, UTC+00:00)
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 Monday, October 30, 2006
Live from the In-HOWse Conference
Posted by
BrynSo, Megan and I are in Chicago today and tomorrow as part of HOW's first-ever In-HOWse Designer Conference. We're here with 300+ creatives who work in corporations, associations and organizations -- far as we know, it's the first time this kind of group has ever come together to talk about the unique challenges for in-housers. Last evening, I was keen to hear Claudia Kotchka, who's a corporate v.p. and design evangelist at Procter & Gamble. Perhaps not surprisingly, P&G has faced many challenges as it's tried to integrate design into the company's DNA, just as small organizations do. She had some great tips, though: • Have creatives mentor executives to teach them the value of design and the creative process. • Integrate design into existing corporate processes; don't reinvent the wheel. • Use case studies of successfully designed brands both inside and outside the company to support the value of design. Before Claudia took the stage, Hasbro creative director Matt Mattus talked about re-defining innovation at a time when EVERY company claims to be innovative. He encouraged the audience to think of themselves as visual curators -- to pay close attention to other creative, artistic and cultural disciplines and to filter what's new and what's next. This morning, Emily Cohen threw out tons of advice on building and managing an effective in-house team. And if I could distill the best tip from presenter John Moore, it's this: "Keep the likeables. Dump the assholes." True. Thought Provoking
Monday, October 30, 2006 6:44:33 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, October 25, 2006
Seriously Funny
Posted by MeganIn order to draw attention to a serious problem—careless driving—Chicago's Healthy Streets Campaign worked with ad agency Energy BBDO to create an integrated campaign that includes print, posters, web and viral elements, and features 30- and 60-second TV spots. 
The provocative viral ad campaign for "roadside memorials" for the not-so-safe driver has soared up the YouTube rankings to #42 within 24 hours.
"Right this second in the Chicago area thousands of people are driving while talking on their cell phones and thousands more are driving over the speed limit. This campaign is our best hope to reach them," says Healthy Streets Campaign coordinator Randy Neufeld.
"This campaign is for people who don't want to hear a message about responsible driving. It gets under their skin and into their head. Another way this campaign is different is that it says you have to do more than just buckle your seat belt and not be drunk—you have to be considerate, and alert." Thought Provoking
Wednesday, October 25, 2006 2:02:54 PM (GMT Daylight Time, UTC+01:00)
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 Tuesday, October 24, 2006
Culture with your Coffee
Posted by MeganStarbucks' reputation as a taste-maker has gone well beyond coffee at this point. But just how far can this brand extend into music, books, movies and more? The New York Times takes a closer look at The Starbucks Aesthetic.
 Thought Provoking
Tuesday, October 24, 2006 6:28:43 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, October 19, 2006
Design for a Cause
Posted by MeganFor the last 6 months or so, we've been seeing a lot of great posters designed for The Hurricane Poster Project, a collaboration between designers and The Red Cross to raise money for Katrina victims. Designer Greg Bennett from Baltimore just sent us his recently completed poster. "The primary visual started as a voodoo doll which is one of many symbolic images of New Orleans," Bennett explains. "A good friend brought it back for me when she was there 5 years ago." Bennett's poster was 4-color process printed with a flood varnish. 
Thought Provoking
Thursday, October 19, 2006 2:13:46 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, October 18, 2006
Addicted to the Internet
Posted by MeganDo you find it difficult to stay away from the internet for more than a few days (or a few hours)? Have you stayed online longer than you intended often or very often? Have you ever attempted to conceal your internet usage from family, friends or employers? If you answered "yes" to any of these questions, then you may be suffering from internet addication according to a recent Stanford University study. Really? I have trouble believing that using the internet too much rises to the level of a serious compulsion or addiction. Of course, I can't bear to be disconnected for more than a few hours a day. Hmm . . . Thought Provoking
Wednesday, October 18, 2006 3:46:25 PM (GMT Daylight Time, UTC+01:00)
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 Monday, October 16, 2006
Advertising for Change
Posted by Megan

Can a marketing campaign for a beauty product also mount an effort to improve women's self-esteem around the world? It's easy to be cynical, but Dove's Campaign for Real Beauty seems to be doing just that. The Flash video showing a model being transformed from ordinary to stunning (through the magic of makeup and Photoshop) really drives home the point that the perfect models we see in magazines and on billboards are much more ordinary than they seem.
Thought Provoking
Monday, October 16, 2006 8:27:20 PM (GMT Daylight Time, UTC+01:00)
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 Friday, October 06, 2006
KISS
Posted by Bryn
Keep It Simple, Stupid. Edit, edit, edit. Ockham's Razor. Less is more. Add to these The Laws of Simplicity, John Maeda's newest book and weblog. Law #1: The simplest way to achieve simplicity is through thoughtful reduction. When in doubt, just remove. But be careful of what you remove. Thought Provoking
Friday, October 06, 2006 6:56:48 PM (GMT Daylight Time, UTC+01:00)
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 Monday, October 02, 2006
Are Reflections The New Drop Shadow?
Posted by Meganvia Signal vs. Noise 
The 37signals gang has started an interesting discussion about the use and abuse of "reflections" in design. Thought Provoking
Monday, October 02, 2006 7:21:18 PM (GMT Daylight Time, UTC+01:00)
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 Sunday, October 01, 2006
Storytelling
Posted by Tricia
I had the privilege of hearing Ira Glass of This American Life fame speak last night. Here are a couple of notes from his talk for your consideration.
No topic sentences. Good story telling is not what you were taught in school. If you want to engage someone, start with a story in motion. Something happens which causes something to happen which causes something to happen. That is the essence of a story. Use dialogue because then the story switches to real time and the listener is living it with the teller. Use details that help the listener see what is happening. Wait until the end to reveal the big picture. Then the listener has made the journey with the teller and will feel the connection.
(I immediately thought of the new VW Jetta "Safe Happens" commercials as a prime example of this.)
Ideas come from more ideas. If you need a specific idea, surround yourself with as many ideas for other things as possible. Ask questions. Be curious. Out of that fertile environment will come the idea you seek.
Thought Provoking
Sunday, October 01, 2006 6:20:14 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, September 28, 2006
It's A Small World, After All
Posted by
Carmen
Heather Castles, of Australian-based The Illustration Castle, has posted on her blog more than 50 ways you can do your part to design for a more sustainable earth. Things from using recycled materials to more unexpected ways, like putting up mirrors to transfer more light into your space rather than use more electricity. You can also send her your own ideas to add to the list.
Thought Provoking
Thursday, September 28, 2006 9:31:24 PM (GMT Daylight Time, UTC+01:00)
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 Monday, September 25, 2006
It's A Small World
Posted by Meganvia Core77

Miniature Earth is an amazing visualiztion that simplifies the realities of life on earth to give them more impact. This project clearly reveals the potential power of design. Thought Provoking
Monday, September 25, 2006 9:06:39 PM (GMT Daylight Time, UTC+01:00)
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The Illustrious Men of Design
Posted by Meganvia Design Observer
"Helvetica is
graphic designer and filmmaker Gary Hustwit's feature-length film about
typography, graphic design and global visual culture," writes Steven Heller in an interview with the filmmaker on the AIGA site. "It examines the
life and legend of the most universal of all the faces—Helvetica—which
will celebrate its 50th birthday in 2007."
According to the film's website, it includes interviews with some of the most illustrious and innovative names in the design
world: Erik Spiekermann, Matthew Carter, Massimo Vignelli,
Wim Crouwel, Hermann Zapf, Neville Brody, Stefan Sagmeister, Michael
Bierut, Jonathan Hoefler, Tobias Frere-Jones, Experimental Jetset,
Michael C. Place, Norm, APFEL, Pierre Miedinger, Bruno Steinert, Otmar
Hoefer, Rick Poynor, Lars Muller, and many more.
While this strikes me as a fascinating documentary, what jumps out most is the lack of women in the above list of illustrious designers. No doubt the "many more" will include at least a few women of note. I'll be very curious to see who makes the list. 
Thought Provoking
Monday, September 25, 2006 7:00:53 PM (GMT Daylight Time, UTC+01:00)
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Thought Provoking
Monday, September 25, 2006 4:39:12 PM (GMT Daylight Time, UTC+01:00)
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It's like pencil, not ink
Posted by
Brynvia NPR
If Ina Saltz's amazing new book "Body Type" has you considering a tattoo, you needn't worry about the artist making an unfortunate typo on your bicep. A group of Harvard scientists has developed a new tat ink that's easily erased in a single laser treatment.
 Thought Provoking
Monday, September 25, 2006 2:08:51 PM (GMT Daylight Time, UTC+01:00)
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