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 Tuesday, October 30, 2007
How (Not) to Enter a Design Competition
Sheesh! I'm post-happy today, no? On the heels of last week's judging, here are some sure-fire ways to be sure your entry to (any) design show gets a fair shake—or not: • DO fill out the entry form neatly and completely. If there's a typo in the show annual, it's probably the result of the entrant's sloppy handwriting. Make sure that doesn't happen. • DO include a paragraph that tells the judges about the project: its particular challenges, why it succeeded, how you developed the concept. • DO consider how you assemble or package your entry. If the judges need a box cutter or jackhammer to extract your project from its wrapping, they'll give up. • DO use design competitions as an occasion to assemble your body of work from the past year in a sort of self-critique. Look at everything you've done, note what worked and didn't, and learn from it. • DON'T let your competition wins go unnoticed. When your work appears in any design show, book, publication, whatever, by all means send a letter or press release to your clients telling them about it. • DO make design awards part of your regular marketing efforts. Going into 2008, consider all the places you'll want to enter your work, make note of entry deadlines, budget for the fees and plan for the follow-up. And good luck! Call for Entries | HOW Magazine
10/30/2007 10:44:30 AM (Eastern Daylight Time, UTC-04:00)
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This Week's News
Buncha news releases have been piling up over the past 2 weeks, so here are a few tidbits: Domtar has released a promotional series titled "Why Paper?" that explains why, even in this digital age, paper is still the go-to for communication. The piece was designed by Dallas-based Squires & Co. and printed by Anderson Litho.  Alien Skin software released its new Exposure 2, which includes effects and settings that add warmth, softness and grain to digital images, allowing designers and photographers to mimic the look of film and darkroom processing. Mohawk tapped Chicago-based VSA Partners for a two-part promo for its Strathmore Writing and Script brands. "From Exploration to Implementation" parts 1 and 2 document the development of identities for high-end clients and showcase (with pull-out samples) the paper's application for letterhead and brand systems. Posted by Bryn
Industry News
10/30/2007 10:06:24 AM (Eastern Daylight Time, UTC-04:00)
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Observations on Design
After spending five days last week in the company of thousands of design projects, we came away with some broad observations about the scope of work. As judges Debbie Millman, John Foster and Nathan Hendricks paced among the tables of entries, scoring pens in hand, we asked them to keep track of what they saw. Generally, some of the trends we've seen repeatedly in recent years seem to be on the wane: tiny patterns, cute wildlife, palettes of brown matched with spring green or pale blue, prettiness. The work that rose to the top was a bit sharper, grittier. The handmade aesthetic is still strong, but it's rougher in a deliberate way. The judges noted that they could imagine a designer sketching an image on paper and then, instead of bringing that sketch into Illustrator for refinement, deciding that the sketch itself was appropriate for the project. No need to sand off the rough edges. As in all competitions, the judges bemoaned inconsistency: a dynamite book cover whose lackluster interior pages shot the project all to hell, good ideas poorly executed, great executions of crappy ideas, well-designed annual reports with rotten photography, huge budgets that allowed for reckless production values with no meaningful payoff. Foster especially noted challenges with printing and paper: "The printing gap has widened severely. It seems as if you either have a massive budget and you throw tons of bells and whistles at a piece, or folks are legging it out, digitally printing parts like a belly band or even running stuff off their color laser. On both counts I just caution to never let the printing get in the way of the design. If it's overly extravagant with no purpose other than to spend money it becomes a turnoff, and while I appreciate the ingenuity of using economical resources I hate to hold a piece in my hands and think it feels cheap and thrown-together.
"Paper choices are still amazing to me. I would say a tenth of the work turned me off the minute I felt the gross stock the designer had chosen. Get samples and 'touch' your work beforehand."
We'll publish the results of the trio's deliberation in HOW's March/April International Design Annual. Meanwhile, if you're looking for inspiration, check out the gallery of past HOW winners.  Events | HOW Magazine
10/30/2007 9:29:45 AM (Eastern Daylight Time, UTC-04:00)
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Identity Crisis! On Display
The new HOW book by Jeff Fisher, Identity Crisis, is included in a traveling exhibit (by the makers of QuickBooks software) celebrating entreprenuers.  Posted by Megan HOW Books
10/30/2007 9:16:59 AM (Eastern Daylight Time, UTC-04:00)
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Fresh Font
Designer Marian Bantjes, known for her masterful use of type, has just released her first font, called Restraint. Here's how she describes it: The font contains the 26 letters of the alphabet, numbers, a hyphen, an
ampersand and a question mark, plus a whole ton of squiggly bits for
making fantastic shapes and borders. Simply masses of entertainment
value.
 Posted by Megan Typography
10/30/2007 8:58:18 AM (Eastern Daylight Time, UTC-04:00)
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 Monday, October 29, 2007
On Today
This morning, the Today Show featured a segment with HOW author Karen Salmansohn ( Ballsy and Gut) about baring cleavage in the workplace. You can watch the video and get some expert advice by going to the Today Show homepage and scrolling to the left under "Video from Today."  Posted by Megan HOW Books
10/29/2007 12:47:39 PM (Eastern Daylight Time, UTC-04:00)
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Passing Judgment
You'll (hopefully) forgive the lack of blog posting last week; we spent the entire week setting up and then managing the process of judging HOW's biggest annual design awards. It's a ton of work, and it involves thousands of numbered stickers, about 5,000 feet of white butcher paper, two cases of diet soda, a bagful of red Twizzlers and three colored pens. Among other things. The process is this: Take 100 eight-foot tables, laid end-to-end in a cavernous public-event space; roll out white paper over the tables, lay out entries by category, add stickers to label each entry, roll out white paper over the entries, repeat. Until you have maybe six layers of paper/stickers/entries. Like this:  From there, the judges, each with a colored pen, walk among the tables and enters a score of 0 to 3 for each entry. Entries that meet a minimum score make it into the awards annual. Sometimes, the judges feel free to add their own commentary as they go along:   We'll post more this week about the judging process and the judges' observations, so stay tuned ... Events | HOW Magazine
10/29/2007 12:15:59 PM (Eastern Daylight Time, UTC-04:00)
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17 Rules For Designers
Designer Stefan Mumaw (co-author of the wonderful creativity book Caffeine for the Creative Mind) just sent me a list of 17 rules for designers compiled from suggestions he received in response to one of the creative challenges he emails to friends and colleagues every morning. 1. Pay attention to detail and everything that surrounds you. A designer should have to be able to pay attention to the small details in both design and life. Sometimes the details that most individuals would either overlook or be too lazy to pay attention to will make a project great. Spell check everything, find value in correct punctuation, calibrate your monitors, color-correct images, go to press checks, make sure it works on every browser and every platform, build a mockup, name your layers, organize fonts, call…don’t email, backup your files and stop naming things FINAL. Like insurance, the positive and negative results are usually magnified in crisis. This is true of one’s environment too. Noticing the details of an eroded piece of wood might lead to you using it as a brush or background image in a project that you’re working on. Design is all around us wherever we go (even nature has it’s own design), and being able to pay attention to it often helps in some way or another. 2. Outwardly express your passion. Passionless design is like a grill with no propane. If you're not passionate about what you do, your work will show it, your character will show it, your life will show it, so find some charcoal or do something else. 3. Fail triumphantly. This is stolen from Disney’s “Meet the Robinsons” but it's 100% true. If you're not willing to go so far out on a limb that you fail miserably, you're not getting any better. Success may not be at the end of the branch, but anyone and everyone can grab the answers that are around the roots. 4. Know your limitations. My kids often bite off more than they can chew at dinner and the result is really uncomfortable to watch. It usually involves watery eyes and a fresh napkin. Know what we have the ability to do and where we’ll need help early in the process. There’s nothing wrong with getting help or saying “no.” 5. Respect your barista. 6. Always be able to explain why you've made a creative choice. On a rare occasion, it's okay if the reason is "because I wanted to". But otherwise, be able to defend your decisions. 7. DOH! Constantly save your work. 8. Remove thy pride. We pour ourselves into our work, we're proud of the solutions and ideas we generate, but what separates us is the client. We do this for them, we are communicators first, and as such, we need to be able to put aside our pride for the sake of the client and their wishes/goals/business. It's completely acceptable and encouraged to defend one's work, but it's also equally acceptable and encouraged to be able to remove our own pride from a situation and serve the client. 9. Nice Printer… The printer is not your friend. Expect it to (insert appropriate defeatist verb here) you at all times. 10. Play. Ideas don’t always appear when you’re sitting in an expensive business suit and staring at your computer monitor. Put on a Mexican wrestler’s mask, play some office hockey, finally set up and execute that practical joke on the new guy. Sometimes being able to play and laugh releases ideas that are stuck inside your brain. Designers should be curious creatures, and with curiosity comes playfulness. You don't have to be silly or a jester all day long, but a certain measure of playfulness goes a long way to promoting creative thought and it certainly makes what we do a lot more fun. 11. Take advantage of the perks. Have fun. We’ll never get paid as much as the sales guy in the building next door. I guarantee we have more fun at work though. 12. Sleep. We’ve all pulled all-nighters. We’ve all stayed up late. You don’t feel too hot the next day, do you? Well, try coming up with that “brilliant idea” next time you’ve gone without sleep for 2 days. Not going to happen. Sleep is essential resting time for your pooped little brain, and without it all you’d be thinking about is poofy white sheep and your comfy bed. 13. Never, ever, ever stop learning. The moment you think you know everything, your learning/growing/executing curve stops right there and you will be doomed to a life of simply repeating what you know. This industry is constantly turning over with new technology, new avenues of communication and new techniques to reach new people. The desire to constantly relearn the technical skills required to execute our ideas is crucial to our future success, but moreover, our desire to improve our ability to generate better ideas and conceptualize stronger solutions is of greater importance. Anyone can use Photoshop. Only you can decide why to use it. 14. Assemble the right group. Surround yourself with people that are smarter than you and truly support your creative endeavors. Don’t under estimate the importance of people who genuinely encourage your passions. You’ll need them. Alot. 15. Look behind everything that is in front of you. The obvious may be the right answer, but you’ll never know until you’ve looked beyond it to see. 16. Fall in love with the aesthetics of the world. Typefaces, color, architecture, music, the human body… There are even beautiful curves to emotions and conversations. Pay attention to the beauty in mediums outside of that project on your desk and you might find that inspiration you’re looking for. 17. If all else fails: http://www.happyafro.comPosted by Megan Thought Provoking
10/29/2007 9:23:40 AM (Eastern Daylight Time, UTC-04:00)
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Winning Letterhead
Strathmore just annouced the winners of its third quarter letterhead design competition. My favorite is the silver winner created by Milwaukee, WI-based Becker Design. You can see all the winners at the Strathmore site. Just click on "Strathmore Graphics Gallery."  Posted by Megan Creativity
10/29/2007 9:13:56 AM (Eastern Daylight Time, UTC-04:00)
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Art Spotting
HOW Magazine | Illustration
10/29/2007 9:05:28 AM (Eastern Daylight Time, UTC-04:00)
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 Friday, October 19, 2007
HOW Judges Speak
We just got a PDF of the cool postcard designed by Joe Napier, AIGA Cincinnati’s Communications Director, for an event next week where HOW International Competition judge Debbie Millman will interview fellow judge John Foster. (FYI, we'll be slammed with competition duties next week, so expect light postings.)   Posted by Megan HOW Magazine
10/19/2007 3:37:19 PM (Eastern Daylight Time, UTC-04:00)
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Chip Kidd Wins
Personality-plus designer Chip Kidd won the National Design Award last night for Communication Design. If you've never heard Chip speak before, he's a hoot. A video of his presentation at the most recent HOW Conference is now available online for $39 (with a discount for conference attendees).  Posted by Megan Designers
10/19/2007 12:27:38 PM (Eastern Daylight Time, UTC-04:00)
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Friday Treats
HOW Books | Just for Fun
10/19/2007 11:22:14 AM (Eastern Daylight Time, UTC-04:00)
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 Thursday, October 18, 2007
Hire An Illustrator
Looking for an illustrator for you next project? There's a new resource on the web to help you find fresh talent. Hire An Illustrator was recently started by Darren Di Lieto, editor of the illustration news portal LCSV4. Here's what Darren has to say about the site: "The aim of the Hire an illustrator website is to provide art directors and commissioners with an easy to use point of contact for job seeking or available freelancers, along with an easy to use interface for the freelancers to issue immediate updates and edits to their profiles.
Hire an illustrator is not just a portfolio portal. We contact art directors and companies directly via the telephone to promote individuals. We collect samples (postcards or other promotional material) from profiled members to be included in targeted mail shot packs, and a bi-monthly email newsletter is sent out to promote our clients."
 Illustration by Israel Sanchez. Posted by Megan Design Resources | Illustration
10/18/2007 1:32:52 PM (Eastern Daylight Time, UTC-04:00)
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Inspiration Afternoon
Yesterday, the HOW staff took the afternoon off and went searching for ideas, trends and cool stuff in Cincinnati's design-y stores and galleries (yes, there are such things here). Here's a bit of what caught our eyes: Carmen was fascinated by gorgeous, elaborate chandeliers, like the ones we saw at High Street (by far our fave stop):  Megan, ever the science and nature fanatic, loved the insect specimens encased in blocks of resin. (Sorry, couldn't find a photo.) Bridgid and I were drawn to the new trend in wallpaper: flat patterns rendered in huge scale on colored backgrounds, in amazing color combinations, like this scheme from Designers Guild:  Sarah was keen on all the eco-friendly goods at a shop called Park + Vine in Cincinnati's burgeoning Gateway district:  Creativity | HOW Magazine
10/18/2007 9:37:34 AM (Eastern Daylight Time, UTC-04:00)
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 Wednesday, October 17, 2007
VSA Turns XXV
Noted Chicago design firm VSA Partners is celebrating its 25th anniversary in November and they're throwing themselves a party. While I'm bummed that I'll have to decline the invite, I absolutely love the logo they developed for the event. It's simple, elegant and appropriate. (It looks even more amazing embossed on heavy cardstock with silver ink and some kind of semi-gloss varnish.)  Posted by Megan Designers
10/17/2007 12:13:22 PM (Eastern Daylight Time, UTC-04:00)
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The Music Of Design
If you're looking for some new tune to work to, check out The Designers Mixtape. It features play lists from designers around the world. Just plug in your headphones and click on a name.  Posted by Megan Just for Fun
10/17/2007 11:15:36 AM (Eastern Daylight Time, UTC-04:00)
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Overheard On The Forum
Thought Provoking
10/17/2007 11:02:32 AM (Eastern Daylight Time, UTC-04:00)
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This Week's News
What's going on in the design industry? Here's some new stuff that's crossed our desks this week: • FontShop's been scoping out the southern hemisphere for cool new type designs and this month spotlights the Argentinian foundry Sudtipos. We're especially liking La Portenia:  • JupiterImages is running a 20%-off deal on stock-image CDs from the Pixland and Goodshoot collections • PROOF-it-ONLINE now covers online projects; interactive and web designers can manage the proof approval process for projects like web pages, banners, tile ads and screen shots • O'Reilly has published Photoshop Elements 6, part of its Missing Manual series, to help users learn the software's capabilities for retouching, managing and altering photos  • Mohawk released a Digital Guide to help designers and printers choose which of Mohawk's 300+ papers optimized for digital printing are best suited for their projects  Posted by Bryn
Industry News
10/17/2007 10:28:04 AM (Eastern Daylight Time, UTC-04:00)
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Motivating Creatives
Fab design blog Swissmiss just linked to a PDF of an article (from the Registered Graphic Designers of Ontario) about motivating creative people. As we prepare to host the judging of the HOW International Design Competition next week, this thought about peer recognition caught my eye: "We all love to be recognized for what we do. We like to be recognized by our peer groups. It's my task within our company to make sure that we enter different award shows. It's amazing the number that are out there and they're expensive. Find the ones that are meaningful to you. Not only is it important to you as a company that your work is out there and to let people see it. It is important for the people who work for you that their work is out there representing you and that they get credit for it." I'm also reminded of a past HOW story about rewarding creatives that offered some similar advice: "Giving credit where credit is due and promoting your staff's hard work
can be a cost-effective and valuable way to help your creatives build
self-esteem. By regularly entering and winning design competitions, you not only add feathers to your studio's (and your clients') cap, but the contributing designers also gain deserved and desired recognition. Young designers routinely tell me that winning design awards is one of their core goals. This recognition comes in both public and personal ways. By entering competitions, you demonstrate pride in the work that your staff contributes and place a strong value on their efforts." Check out both of the articles for lots of good idea about motiving your team. Posted by Megan Design Resources
10/17/2007 10:18:25 AM (Eastern Daylight Time, UTC-04:00)
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