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 Thursday, November 01, 2007
Limited-Edition Toy Cameras
HOW Books editor Amy Schell just passed along a link to a super fun gift idea from the Lomographic Society: a White Stripes edition of the Holga and Diana cameras. Each camera set is packaged within a custom gift box and contains a
treasure-trove of accessories. Pricing is $180 and 150 EUR per set.
Purchases are limited to 1 JACK Holga set and 1 MEG Diana+ set per customer.
  Posted by Megan Gifts and Goodies
11/1/2007 11:16:55 AM (Eastern Daylight Time, UTC-04:00)
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Choosing A Digital SLR Camera
In time for Christmas, HOW tech writer Paul Mormack has put together a review of affordable, quality digital single lens reflex cameras. Need quick, quality, custom photos for a project? Ready to supplement
the stock photos you're buying now? Getting the photos you want with a
digital SLR camera is easier and more affordable than ever. But
selecting the right DSLR has never been tougher. Prices are lower,
image quality is better, hardware is faster and feature-rich—and
there are more choices. That's great news for buyers.
HOW Magazine
11/1/2007 11:09:27 AM (Eastern Daylight Time, UTC-04:00)
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Fighting Fire With Love
Inspired by the Hurricane Poster Project that raised money for the Red Cross after hurricane Katrina, designer Josh Higgins is starting the So-Cal Fire Poster Project. He posted all the details about the project here. San Diego based Morris! Communications is also working on a public-awarness and fundraising campaign called "San Diego Loves You." You can get all the details about that project here.  Posted by Megan Industry News
11/1/2007 9:13:31 AM (Eastern Daylight Time, UTC-04:00)
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 Wednesday, October 31, 2007
Last Minute Costume
If you still don't know what to dress up as this Halloween, designer Stefan Bucher has come to the rescue with his adorably silly monster mask. Just download the PDF, print it out and find a way to keep it on your face. The mask is inspired by the creatures at his Daily Monster blog. Get your fill of creepy creatures this Halloween!  Posted by Megan Just for Fun
10/31/2007 12:54:29 PM (Eastern Daylight Time, UTC-04:00)
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Happy Halloween
Awesome design/fashion blog Fly has a link to illustrator Andy Smith's portfolio today. I stopped by for a look and realized I'd seen his work before. In fact, the poster below was hanging on my office wall for a while (maybe last Halloween).  Posted by Megan Typography
10/31/2007 12:47:46 PM (Eastern Daylight Time, UTC-04:00)
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Finding The Way
When I heard, a few days ago, that New York City was starting a pilot program to place wayfinding "compasses" outside Subway stations, I rejoiced. Every time I go to to NYC, I walk up the stairs only to realize that I have no idea which direction to go. I have to walk at least half a block before I can see the cross streets and make sure I'm going the right way. So I thought it was cool when I got an email from the company the manufactured the vinyl street decals, GSG. "Though the first four compass decals are part of a pilot program, they’re designed each to be readable and decorative for years to come," says GSG president Ken Madsen. "Once the program is deemed a success, we look forward to producing the additional compass signage per the city’s needs.”  Posted by Megan Industry News
10/31/2007 9:38:17 AM (Eastern Daylight Time, UTC-04:00)
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Hot Wheels
Yesterday, Hot Wheels announced the winners of its first-ever Designer’s Challenge, where the company invited designers from leading automotive manufacturers to design and create an original Hot Wheels vehicle. The Designer’s Challenge was created as a way for Hot Wheels to honor its automotive partners and have them actively participate in the die-cast brand’s 40th anniversary celebration in 2008. The selected designs will be the basis of a new 40th anniversary Designer’s Challenge product line, which will hit store shelves in spring 2008.
One of the winners is General Motors designer Amaury Diaz-Serrano who took the competition very seriously. “If I blew it,” he explains, “I would never have another opportunity to design a Hot Wheels car again for the rest of my life.” Diaz-Serrano is devoted to the tiny cars and has a collection of more than 3,000.
Diaz-Serrano says designing the Hot Wheels 1:64-scale die-cast car was very similar to designing Camaros and Corvettes at GM. “We’re here to design the coolest cars we can, so you give it 100 percent.” There is a twist, however. “With ‘The Chevroletor,’” he explains, “I had to blend the Hot Wheels cool facto‚ with the Chevrolet heritage and General Motors history.” Just as he does with his life-size creations, he sculpted and submitted a 3D version of his entry, which was chosen out of more than 100 submissions by GM car designers.


You can see the rest of the winners here. Posted by Megan Industry News
10/31/2007 9:30:28 AM (Eastern Daylight Time, UTC-04:00)
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 Tuesday, October 30, 2007
How (Not) to Enter a Design Competition
Sheesh! I'm post-happy today, no? On the heels of last week's judging, here are some sure-fire ways to be sure your entry to (any) design show gets a fair shake—or not: • DO fill out the entry form neatly and completely. If there's a typo in the show annual, it's probably the result of the entrant's sloppy handwriting. Make sure that doesn't happen. • DO include a paragraph that tells the judges about the project: its particular challenges, why it succeeded, how you developed the concept. • DO consider how you assemble or package your entry. If the judges need a box cutter or jackhammer to extract your project from its wrapping, they'll give up. • DO use design competitions as an occasion to assemble your body of work from the past year in a sort of self-critique. Look at everything you've done, note what worked and didn't, and learn from it. • DON'T let your competition wins go unnoticed. When your work appears in any design show, book, publication, whatever, by all means send a letter or press release to your clients telling them about it. • DO make design awards part of your regular marketing efforts. Going into 2008, consider all the places you'll want to enter your work, make note of entry deadlines, budget for the fees and plan for the follow-up. And good luck! Call for Entries | HOW Magazine
10/30/2007 10:44:30 AM (Eastern Daylight Time, UTC-04:00)
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This Week's News
Buncha news releases have been piling up over the past 2 weeks, so here are a few tidbits: Domtar has released a promotional series titled "Why Paper?" that explains why, even in this digital age, paper is still the go-to for communication. The piece was designed by Dallas-based Squires & Co. and printed by Anderson Litho.  Alien Skin software released its new Exposure 2, which includes effects and settings that add warmth, softness and grain to digital images, allowing designers and photographers to mimic the look of film and darkroom processing. Mohawk tapped Chicago-based VSA Partners for a two-part promo for its Strathmore Writing and Script brands. "From Exploration to Implementation" parts 1 and 2 document the development of identities for high-end clients and showcase (with pull-out samples) the paper's application for letterhead and brand systems. Posted by Bryn
Industry News
10/30/2007 10:06:24 AM (Eastern Daylight Time, UTC-04:00)
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Observations on Design
After spending five days last week in the company of thousands of design projects, we came away with some broad observations about the scope of work. As judges Debbie Millman, John Foster and Nathan Hendricks paced among the tables of entries, scoring pens in hand, we asked them to keep track of what they saw. Generally, some of the trends we've seen repeatedly in recent years seem to be on the wane: tiny patterns, cute wildlife, palettes of brown matched with spring green or pale blue, prettiness. The work that rose to the top was a bit sharper, grittier. The handmade aesthetic is still strong, but it's rougher in a deliberate way. The judges noted that they could imagine a designer sketching an image on paper and then, instead of bringing that sketch into Illustrator for refinement, deciding that the sketch itself was appropriate for the project. No need to sand off the rough edges. As in all competitions, the judges bemoaned inconsistency: a dynamite book cover whose lackluster interior pages shot the project all to hell, good ideas poorly executed, great executions of crappy ideas, well-designed annual reports with rotten photography, huge budgets that allowed for reckless production values with no meaningful payoff. Foster especially noted challenges with printing and paper: "The printing gap has widened severely. It seems as if you either have a massive budget and you throw tons of bells and whistles at a piece, or folks are legging it out, digitally printing parts like a belly band or even running stuff off their color laser. On both counts I just caution to never let the printing get in the way of the design. If it's overly extravagant with no purpose other than to spend money it becomes a turnoff, and while I appreciate the ingenuity of using economical resources I hate to hold a piece in my hands and think it feels cheap and thrown-together.
"Paper choices are still amazing to me. I would say a tenth of the work turned me off the minute I felt the gross stock the designer had chosen. Get samples and 'touch' your work beforehand."
We'll publish the results of the trio's deliberation in HOW's March/April International Design Annual. Meanwhile, if you're looking for inspiration, check out the gallery of past HOW winners.  Events | HOW Magazine
10/30/2007 9:29:45 AM (Eastern Daylight Time, UTC-04:00)
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Identity Crisis! On Display
The new HOW book by Jeff Fisher, Identity Crisis, is included in a traveling exhibit (by the makers of QuickBooks software) celebrating entreprenuers.  Posted by Megan HOW Books
10/30/2007 9:16:59 AM (Eastern Daylight Time, UTC-04:00)
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Fresh Font
Designer Marian Bantjes, known for her masterful use of type, has just released her first font, called Restraint. Here's how she describes it: The font contains the 26 letters of the alphabet, numbers, a hyphen, an
ampersand and a question mark, plus a whole ton of squiggly bits for
making fantastic shapes and borders. Simply masses of entertainment
value.
 Posted by Megan Typography
10/30/2007 8:58:18 AM (Eastern Daylight Time, UTC-04:00)
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 Monday, October 29, 2007
On Today
This morning, the Today Show featured a segment with HOW author Karen Salmansohn ( Ballsy and Gut) about baring cleavage in the workplace. You can watch the video and get some expert advice by going to the Today Show homepage and scrolling to the left under "Video from Today."  Posted by Megan HOW Books
10/29/2007 12:47:39 PM (Eastern Daylight Time, UTC-04:00)
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Passing Judgment
You'll (hopefully) forgive the lack of blog posting last week; we spent the entire week setting up and then managing the process of judging HOW's biggest annual design awards. It's a ton of work, and it involves thousands of numbered stickers, about 5,000 feet of white butcher paper, two cases of diet soda, a bagful of red Twizzlers and three colored pens. Among other things. The process is this: Take 100 eight-foot tables, laid end-to-end in a cavernous public-event space; roll out white paper over the tables, lay out entries by category, add stickers to label each entry, roll out white paper over the entries, repeat. Until you have maybe six layers of paper/stickers/entries. Like this:  From there, the judges, each with a colored pen, walk among the tables and enters a score of 0 to 3 for each entry. Entries that meet a minimum score make it into the awards annual. Sometimes, the judges feel free to add their own commentary as they go along:   We'll post more this week about the judging process and the judges' observations, so stay tuned ... Events | HOW Magazine
10/29/2007 12:15:59 PM (Eastern Daylight Time, UTC-04:00)
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17 Rules For Designers
Designer Stefan Mumaw (co-author of the wonderful creativity book Caffeine for the Creative Mind) just sent me a list of 17 rules for designers compiled from suggestions he received in response to one of the creative challenges he emails to friends and colleagues every morning. 1. Pay attention to detail and everything that surrounds you. A designer should have to be able to pay attention to the small details in both design and life. Sometimes the details that most individuals would either overlook or be too lazy to pay attention to will make a project great. Spell check everything, find value in correct punctuation, calibrate your monitors, color-correct images, go to press checks, make sure it works on every browser and every platform, build a mockup, name your layers, organize fonts, call…don’t email, backup your files and stop naming things FINAL. Like insurance, the positive and negative results are usually magnified in crisis. This is true of one’s environment too. Noticing the details of an eroded piece of wood might lead to you using it as a brush or background image in a project that you’re working on. Design is all around us wherever we go (even nature has it’s own design), and being able to pay attention to it often helps in some way or another. 2. Outwardly express your passion. Passionless design is like a grill with no propane. If you're not passionate about what you do, your work will show it, your character will show it, your life will show it, so find some charcoal or do something else. 3. Fail triumphantly. This is stolen from Disney’s “Meet the Robinsons” but it's 100% true. If you're not willing to go so far out on a limb that you fail miserably, you're not getting any better. Success may not be at the end of the branch, but anyone and everyone can grab the answers that are around the roots. 4. Know your limitations. My kids often bite off more than they can chew at dinner and the result is really uncomfortable to watch. It usually involves watery eyes and a fresh napkin. Know what we have the ability to do and where we’ll need help early in the process. There’s nothing wrong with getting help or saying “no.” 5. Respect your barista. 6. Always be able to explain why you've made a creative choice. On a rare occasion, it's okay if the reason is "because I wanted to". But otherwise, be able to defend your decisions. 7. DOH! Constantly save your work. 8. Remove thy pride. We pour ourselves into our work, we're proud of the solutions and ideas we generate, but what separates us is the client. We do this for them, we are communicators first, and as such, we need to be able to put aside our pride for the sake of the client and their wishes/goals/business. It's completely acceptable and encouraged to defend one's work, but it's also equally acceptable and encouraged to be able to remove our own pride from a situation and serve the client. 9. Nice Printer… The printer is not your friend. Expect it to (insert appropriate defeatist verb here) you at all times. 10. Play. Ideas don’t always appear when you’re sitting in an expensive business suit and staring at your computer monitor. Put on a Mexican wrestler’s mask, play some office hockey, finally set up and execute that practical joke on the new guy. Sometimes being able to play and laugh releases ideas that are stuck inside your brain. Designers should be curious creatures, and with curiosity comes playfulness. You don't have to be silly or a jester all day long, but a certain measure of playfulness goes a long way to promoting creative thought and it certainly makes what we do a lot more fun. 11. Take advantage of the perks. Have fun. We’ll never get paid as much as the sales guy in the building next door. I guarantee we have more fun at work though. 12. Sleep. We’ve all pulled all-nighters. We’ve all stayed up late. You don’t feel too hot the next day, do you? Well, try coming up with that “brilliant idea” next time you’ve gone without sleep for 2 days. Not going to happen. Sleep is essential resting time for your pooped little brain, and without it all you’d be thinking about is poofy white sheep and your comfy bed. 13. Never, ever, ever stop learning. The moment you think you know everything, your learning/growing/executing curve stops right there and you will be doomed to a life of simply repeating what you know. This industry is constantly turning over with new technology, new avenues of communication and new techniques to reach new people. The desire to constantly relearn the technical skills required to execute our ideas is crucial to our future success, but moreover, our desire to improve our ability to generate better ideas and conceptualize stronger solutions is of greater importance. Anyone can use Photoshop. Only you can decide why to use it. 14. Assemble the right group. Surround yourself with people that are smarter than you and truly support your creative endeavors. Don’t under estimate the importance of people who genuinely encourage your passions. You’ll need them. Alot. 15. Look behind everything that is in front of you. The obvious may be the right answer, but you’ll never know until you’ve looked beyond it to see. 16. Fall in love with the aesthetics of the world. Typefaces, color, architecture, music, the human body… There are even beautiful curves to emotions and conversations. Pay attention to the beauty in mediums outside of that project on your desk and you might find that inspiration you’re looking for. 17. If all else fails: http://www.happyafro.comPosted by Megan Thought Provoking
10/29/2007 9:23:40 AM (Eastern Daylight Time, UTC-04:00)
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Winning Letterhead
Strathmore just annouced the winners of its third quarter letterhead design competition. My favorite is the silver winner created by Milwaukee, WI-based Becker Design. You can see all the winners at the Strathmore site. Just click on "Strathmore Graphics Gallery."  Posted by Megan Creativity
10/29/2007 9:13:56 AM (Eastern Daylight Time, UTC-04:00)
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Art Spotting
HOW Magazine | Illustration
10/29/2007 9:05:28 AM (Eastern Daylight Time, UTC-04:00)
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 Friday, October 19, 2007
HOW Judges Speak
We just got a PDF of the cool postcard designed by Joe Napier, AIGA Cincinnati’s Communications Director, for an event next week where HOW International Competition judge Debbie Millman will interview fellow judge John Foster. (FYI, we'll be slammed with competition duties next week, so expect light postings.)   Posted by Megan HOW Magazine
10/19/2007 3:37:19 PM (Eastern Daylight Time, UTC-04:00)
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Chip Kidd Wins
Personality-plus designer Chip Kidd won the National Design Award last night for Communication Design. If you've never heard Chip speak before, he's a hoot. A video of his presentation at the most recent HOW Conference is now available online for $39 (with a discount for conference attendees).  Posted by Megan Designers
10/19/2007 12:27:38 PM (Eastern Daylight Time, UTC-04:00)
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Friday Treats
HOW Books | Just for Fun
10/19/2007 11:22:14 AM (Eastern Daylight Time, UTC-04:00)
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