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 Friday, March 14, 2008
HOW Are We Doing?
We'd like to know how the design community connects with the various
aspects of the HOW brand, so we can develop new ideas to help you be
more creative and more successful. Please take our short survey and
you'll be entered to win a free subscription to HOW (if you already
subscribe, we'll extend your subscription for one year). The
15-question survey should only take about 5 to 7 minutes to complete.
Please be assured that your responses will be treated in absolute
confidence and used only in combination with those of other readers.
For official sweepstakes rules, visit
www.howdesign.com/SurveySweepstakesRules. Thanks for taking the survey and giving your input!  HOW Magazine
Friday, March 14, 2008 2:33:28 PM (GMT Standard Time, UTC+00:00)
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 Thursday, March 13, 2008
More Pop Culture Fun
Just for Fun
Thursday, March 13, 2008 8:57:48 PM (GMT Standard Time, UTC+00:00)
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For Your Table
This strikes me as being simply brilliant: chalkboard napking rings. At MoMA. Via swissmiss.  Gifts and Goodies
Thursday, March 13, 2008 8:45:43 PM (GMT Standard Time, UTC+00:00)
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Sorry, Your Photoshop User License Has Been Revoked
Perhaps we shouldn't admit this, but there are times when we'll view a design project that's come into HOW HQ and think, "Hm. This person really shouldn't be using Photoshop. Like, really, really, REALLY shouldn't be using Photoshop." You've all seen them: the scary photo retouching, the weird tangets between combined elements, the godawful compositions. Now there's a place to share and celebrate these testaments to the adage, "Just because you can doesn't mean you should:" Photoshop Disasters.
It's sort of like The "Blog" of "Unnecessary" Quotations, which we writers find similarly amusing-slash-horrifying. via Core77.com Just for Fun
Thursday, March 13, 2008 3:13:03 PM (GMT Standard Time, UTC+00:00)
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Monsters!
That awesome Stefan Bucher, he's just all over the place sketching monsters and talking about his terrific new book, 100 Days of Monsters. Go here to learn more about the book and all the buzz about it; go here to learn about Stefan's session at the upcoming HOW Design Conference, "Arriving at Creativity." This week, he's on The Reflex Blue Show, hosted by Nate Voss and Donovan Beery. They've posted a short documentary about Stefan's monster creations, plus a podcast of their interview with him. Plus, Stefan created a new monster just for the occasion, with is being auctioned this week (all proceeds go to the American Red Cross).  HOW Books | Industry News
Thursday, March 13, 2008 2:27:29 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, March 12, 2008
SXSW 2008 ARG
ARG? Huh? Until yesterday, I didn't know that ARG means Alternate Reality Game, but now I do and I'm ready to play. ARGs are games that mix the real and virtual worlds together to create a rich experience. ARG expert Jane McGonigal explained how happiness is the new capital and that game designers are in a great position to deliver happiness-generating experiences to their audiences. I'd argue that lots of designers are in the position to deliver such experiences. Jane cited some findings from the new field of happiness studies to explain what really makes people happy: 1. Satisfying work to do 2. A sense of being good at something 3. Time spent with people we like 4. A change to be part of something bigger While it's obvious how these things can be delivered by games, they could also be delivered by a well-designed retail experience, for example. Do your design projects make their intended audiences happy? Maybe they should. Posted by Megan Events
Wednesday, March 12, 2008 2:55:58 PM (GMT Standard Time, UTC+00:00)
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The Best Of SXSW 2008
While I enjoyed many of the sessions, the most valuable one was presented by Adaptive Path, a San Francisco-based user experience firm, about managing creatives. It was so good, I'm going to look into bringing them to a future HOW Conference. Bryan Mason and Sarah Nelson interviewed creative managers from other industries to discover how they manage their teams. They talked to chefs, stage-managers, conductors and more and distilled the lessons into 10 tips. What was really interesting was how many of the tips are employed by the HOW staff itself. I'll share a couple: Tip #2 Rotate Creative Leadership There's a lot to be said for empowering every member of a team by allowing them to take charge of a project. At HOW, we take turns planning the issues and writing the editor's letter. The planning process is still a collaboration, but one of us leads the way. It's proven very effective in giving us all a sense of ownership of the magazine. Tip #3 Know Your Roles Even though we have a rather flat hierarchy, we also each have specific areas of responsibility. That allows us to trust and rely on one another. We never have to worry that something will slip through the cracks. Tip #8 Leadership is a Service Whether she knows it not, this is exactly how Bryn manages the HOW staff. She engages the team as a facilitator rather than as a dictator. She gives us the space to do our best work, but is always there to support us when we need help. (Thanks, Bryn.) Posted by Megan Events
Wednesday, March 12, 2008 2:42:56 PM (GMT Standard Time, UTC+00:00)
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The Secret of SXSW 2008
The Monday afternoon keynote blew me away. Frank Warren of PostSecret fame shared the story of how a small art project turned into a big website and a whole series of books.  Frank quoted Picasso saying, "There's an artist born in all of us." That's a theme that's run through the conference. Everyone has something to say and now, because of the internet, they have the means to say it. So if there's something you need to say, consider writing it on a postcard and sending out into the world. "Sometimes when we think we're keeping a secret, it's keeping us." Posted by Megan Events
Wednesday, March 12, 2008 2:27:37 PM (GMT Standard Time, UTC+00:00)
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In Praise of In-House Design
On the Notes on Design blog, writer Chris Costello wrote a recent post praising the work of in-house designers, and the design competitions that recognize it. Chris notes that competitions like HOW's place corporate work in context and help those creative teams bolster their profile within their companies. He writes: I am very thankful that these types of competitions are growing in
popularity because they give in-house designers a chance to compete in
their own arena. Winners are rewarded with a
sense of legitimacy and well-deserved respect from their coworkers and
the design community as a whole. The ability to quantify the success of
a design can be obscured in some of the broader competitions that tend
to focus primarily on cutting-edge visuals or clever advertising
concepts. In-house design competitions also help acknowledge the
utilitarian nature of the work submitted.
Chris writes that he wishes HOW's February issue included more winners from our In-HOWse Design Awards -- stay tuned for a bigger crop in next year's annual. If you want to see a few winners from this year, check out the online gallery. And see the In-HOWse Design Awards Best of Show winner here.  Design Resources
Wednesday, March 12, 2008 12:55:03 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, March 11, 2008
A Drug for TV Junkies
VeryShortList.com sent us word today about a new site (currently in Beta) for TV fanatics called, appropriately enough, Fancast.com. Watch free episodes (we're weighing what to watch during our lunch hour today: "Major Dad," "24" ... nope, "WKRP in Cincinnati" it is), and see what's on the real thing tonight. Plus, the interface is surprisingly clean and helpful, given the obviously commercial nature of the site.  Just for Fun
Tuesday, March 11, 2008 3:51:44 PM (GMT Standard Time, UTC+00:00)
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